Bert's Forum Posts

  • thanks, yeah its after the fact. A startup event might work though.

  • It's really not a complicated game. It runs perfectly on PC's. I'm just hoping the you guys and appmobi work something out. I'm also wondering if down sizing my game from 960x640 to 480x320 will get it to work on mobiles, and if so is there an easy way to do that?

  • I'm planning on selling it Ashley. It's completed. 60+ levels and months of artwork creation. It will be on the google chrome store for $2 as soon as they processes my $5 merchant fee(which I guess can take up to 4 business days for some odd reason).

  • Is there a way to change the image of a sprite without effecting the size of the sprite in any of the layouts. For example I have a 250x250 sprite and I want to change the image to a 125x125 image, but I don't want the size to change in the layouts, so the sprites would still be 250x250 in the layouts(just scaled up from 125x125)

  • what about yours?

  • 98MB with 810 events

  • How are you getting 50-60fps on your phone and only 22fps on your desktop?

    (Sorry I meant iexplore.exe). What kind of cpu do you have? I have a i7-2600 and it only uses 3% of the cpu to run, but I'm using way more RAM 110000k

  • Thanks that worked. The minify script check box should be removed from the appmobi output if it corrupts exports.

  • First open your task manager. When you launch the preview you will see the explorer.exe open under the processes tab. you can see the cpu % and memory usage there.

    Use internet explorer for the preview(firefox does something weird with the ram).

  • Yes both iphones are running ios5. Smitchell when you run your game in C2 preview, how much RAM does it use, and how much of your cpu?

  • Has anyone made a C2 game and put it on the android market or iTunes?

    I'm just wondering if it is possible. My game is pretty simple. No physics, no platform, pretty much just the 8way control and solid walls. It runs about 3-4% of my computers cpu, and gets 60fps easily. On mobile devices it is a problem. iphone3 crashes right away, iphone4 and single cpu android load it up but run at less then 1fps. I haven't tried iphone4s or dual cpu driod yet, but can't see it getting much better.

  • I've output both html5 and appmobi from C2. the html5 works in appmobi, but the appmobi output freezes in appmobi at the end of the load screen.

  • What I've been talking about is different. It saves my settings, lets say 125x125 and that is what it shows, but unless you re-type 125x125 it still snaps at a value of 32x32.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Could you be more specific on which appmobi scipts need to be removed from the html?

  • if this is solved could you point to the "other thread"