Bert's Forum Posts

  • I've seen a lot of users that have an image of there game with a hyperlink to it on the bottom of their forum replies.   How do you set that up? It seems I have to either pick an image to insert or a hyperlink with text. Plus it is at the bottom of their replies automatically(I think).

    <img src="http://kroma.us/ad/images/mazemanor.jpg" border="0">

    Maze Manor

  • <img src="http://kroma.us/ad/images/mazemanor.jpg" border="0" />

    How do you get an image to also be a hyperlink, seems like I have to pick one or the other?

  • I use full screen scale mode.

    ranma I got mine to work without this line:

    AppMobi.device.setAutoRotate(false);

    What does that one do? is it needed?

  • Never mind I got it to work! woot!

  • Bert Just did a quick and dirty test and got our locking orientation code: AppMobi.device.setRotateOrientation("landscape"); working. Just search your index.html code and paste it in the top of the "appMobi.device.ready" event listener function.

    We also have orientation setup when you build the app through our build system.

    I recommend trying your game on device by using our "appLab" test container (can be found in both the App Store and Market), since our XDK emulation doesn't always display the C2 output correctly.

    You can find the appMobi API commands here: appmobi.com/documentation/jsAPI.html

    Just make sure the event "appMobi.device.ready" has fired before making any calls since the appMobi.js lib has to be loaded

    Any help with this would be greatly appreciated. It's like Chinese to me. Maybe just an example html with the orientation locked?

  • Yes they are all on the to do list, thankfully.

  • Thanks Tyler! I will try this. Also please keep in mind I do not know how to program, so I will do my best. I've tried my game through both the emulator and the applab app, I've also exported and ran it on an Android. The screen turns with the phone(not what I want). I assume if I want "portrait"(I do) I just put that where landscape goes. Here is a link to my game on the chrome store. Check it out if you like there are cool screen shots and a video of it. Maze Manor

    As you can see it was designed for a mobile device. Also there is a $99 fee for pro support on appmobi IOS output, would that support help with device orientation if I had a problem with it? I was planning on buying it anyway once my app(I mean construct2) is ready. There is a small list of things I need to make my game an app.

    1. Device rotation locked

    2. Sound not to randomly stop working(this might be fixed with the RAM issue)

    3. Textures only to be loaded to RAM as needed(not the whole game on boot up)

    <img src="http://kroma.us/ad/images/mazemanor.jpg" border="0">

  • Gamesalad has a circle collision option. There must be a way to do it. Also it is needed for any top down games with a player and solid walls(like my game Maze Manor ). If the player does not have a circle collision shape it will get stuck facing the wall at what ever angle you touched the wall and will not rotate until you back off the wall. This is a problem say if you walk up to a wall then go to the right the player will walk right while facing up. I've corrected alot of this with placing a specific collision shape on my player, but it still happens at certain angles.

  • Awesome Thanks!

  • Why does phonegap get a setting for supported orientations, and appmobi does not? Can appmobi get this? appmobi runs better and has sound, would be nice if it also had the supported orientations options.

  • Thanks Wink

  • Maze Manor<img src="http://kroma.us/ad/images/mazemanor.jpg" border="0">

  • Thanks for the suggestion Wink, but I ended up using Debut. Feel free to check out the video cut down of Maze Manor. I just finished editing and posting it an hour ago.

    Direct Link:

    chrome.google.com/webstore/detail/mjjcfjkkmchjkolljhofkbgkdookokgk

    or just search for Maze Manor on the chrome web store

  • r79.3 seems to work on both ATI and Nvidia systems. Thanks Ashely

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  • When it launches from Chrome it opens in a pop out window(so no browser). The screen just goes white(r79), I have not tried r79.2, but I don't have time today to test it(r79.2). It does seem to work(r79) with computers that don't have ATI gfx cards.