beardedeagle's Forum Posts

  • So I guess I figured something out:

    [attachment=0:2x67dyay][/attachment:2x67dyay]

    This seems to work, but I wonder why the extra logic for the enemy? Seems a bit odd, unless I am completely missing something.

  • I must be oxygen deprived or drunk. I have a player and a enemy that basically are duplicates of eachother in every way (except the name of course). The following works for the player:

    [attachment=1:1nv2wk1z][/attachment:1nv2wk1z]

    But doesn't work for the enemy player:

    [attachment=0:1nv2wk1z][/attachment:1nv2wk1z]

    They have the same animations, sizes, origins, image points, and even animations. I cannot figure out why this is working for the player but not for the enemy. Any hints?

  • Downloading it now. Thank you very much!

  • Looks legit and there are aspects in yours that I was/am going to tie into my game that I have not yet. Thanks for sharing (you know, when you do share it that is).

  • rezagamertag lol. Well I guess I will get at it. Assuming there will be a lot of math, los, pathfinding, and platform behaviors.

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  • I guess I should have asked this before I started my project. So I have looked through the tutorials and there are some great examples on setting up basic AI, pathfinding, and line of sight, but nothing quite like what I am trying to accomplish. I guess my question is, with a vanilla construct 2 personal install, is it possible to create an AI similar to what you would find in Medabots AX or Smash Bro's.

    Medabots AX example:

    Subscribe to Construct videos now

    Smash Bro's example:

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    I guess if not then I have a pretty solid system for a normal platformer, so there is that. Also I looked to see if anyone had created a plugin for a decent AI but turned up nothing. Thoughts anyone?

  • Word of mouth helps as well. Get your friends to play and promote it as well.

  • Well there are several ways. One is social media. Make a facebook page for it, twitter about it, google+ so forth. Show gameplay on youtube. Make a website.

    There are sites dedicated to promoting indie games, not to mention hitting up the android forums to promote your game. Ashley made a great tutorial for this found here:

    https://www.scirra.com/tutorials/74/pub ... uct-2-game

  • Awesome. So far I have been using yahoo's smush.it tool but this should work better.

  • I have noticed this intermittently as well

  • Awesome! Thank you very much!

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  • I suck at art so I figured pixel art was a good place to start. Picked up Aseprite(http://www.aseprite.org/) and have been practicing by duplicating pixel art I find online.

  • Wow. Why didn't I think of that. I had the conditions right but I had move to for the action. Thanks. i will give that a go.

  • I apologize for the lack of information, that is my bad. What I mean is something similar to the floor slide present in Megaman games. So as you put it, , to allow the player to be able to slide across the ground for example under low hanging barriers.