beardedeagle's Forum Posts

  • Well for one, I would start including your site address in your sig otherwise people have to go to the first page of this thread to find the address. That might help you get some more traffic to it.

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  • Tutorials are always a welcome addition. Things I see alot and also would like to see some good tutorials on is:

    multiplayer

    AI

    Thanks for making this community a better place!

  • Windwalker

    Didn't even know that was a thing lol. It will be more like Medabots AX if anything. Though I am planning on item drops similar to Cadillacs and Dinosaurs.

  • Great! Subscribed.

  • Gougth

    I am going to change the controls to be user selected. There will be a default layout that you can change to your needs. Thanks for the suggestion. And thanks for the positive feedback. Glad you enjoyed what is there so far.

  • This is a great game. I cannot wait to see where you take it.

  • Thought I would go ahead and post it even though there is no real gameplay to be had at the moment. This is still extremely early alpha. Just looking to get some feedback on the current setup. I have some pretty lofty goals for this. I would like to implement a single player mode that pits you against a fairly competent AI (like you would find in smash bro's or medabots ax), a multiplayer networked mode with up to 4 players per room, melee attacks, multiple control type support, etc. Being that this is my first go at a game, not to mention my first time playing with Construct 2, it's going to take me awhile. The game is hosted on one of my lower end servers so if you run into issues, it's probably because I am running a 512mb hard cap instance in cloud linux . Bring on the critiques!

    Link (recommend you open in another tab):

    http://winninglike.me/

    user: demo

    pass: demo1

    Abilities/Controls at a glance:

    • W = Jump
    • A = Left
    • D = Right
    • S = Fall through
    • A/D + S = Dash (Dash for .3 seconds with a .3 second cooldown)
    • Q = Drop recall point
    • E = Recall to drop point (15 second cooldown. Resets double jump, wall jump, and dash abilities to 0)
    • Space (held for 1 or less seconds) = Normal shot (3 shots, 1 second cooldown every 3 shots)
    • Space (held for greater than 1 second but less than 3) = charged shot (2 shots, 1 second cool down every 2 shots)
    • Space (held for 3 or more seconds) = fully charged shot (1 shot, 1 second cooldown every 1 shot)
    • Short jump/High jump (depends on length of jump key being pressed)
    • Double jump (1 before needing to land)
    • Wall jump (2 before needing to land)
    • Wall slide

    *Update*

    You can now customize the controls! Let me know if you find any bugs. If in game, press ESC to return to the intro layout so that you can change the controls. Additionally alt and esc are not a selectable key for controls.

  • Awesome! Thanks for sharing this great tool.

  • Germany tore Brazil up.

  • Wow. Great stuff.

  • You need to provide more information. Follow the rules found here:

    Without being able to see your event sheet or having you provide a capx all we can do is assume, like are you sure your not just using preview to test this? Also make sure that you take a look at this link since it has a good list of commonly asked questions:

  • Have you looked at this yet?

    https://www.scirra.com/tutorials/60/con ... -indexhtml

  • As Soulmachine said: something to help with AI creation, and native android export.

  • Inkscape. For an indie game dev you can't beat free.

  • What is that into music? Is that Killer Instinct? Great game btw.