beardedeagle's Forum Posts

  • Thank you Tom

  • Title kinda says it all. I have implemented many different methods of movement into my alpha so far (basic WASD movement, short jump/high jump, double jump, wall jump, wall slide, and portals) but that tricky floor slide eludes me. Anyone have hints or suggestions?

  • In the manual they give you a nifty piece of code to display fps and cpu uti:

    fps & " FPS, " & round(cpuutilisation * 100) & "% CPU (" & renderer & ")"

    I could have swore I came across a tutorial that also allowed you get how much memory it was currently consuming but I cannot seem to find it anymore. Does anyone have an idea of how to implement this? I see ImageMemoryUsage but that is just for images.

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  • TiAm that is actually a great idea

    Agreed with If you really want to do that I suggest you either buy a license (totally worth every penny), or use your favorite search engine to figure out how to convert html5 to .apk files yourself.

  • Dream game? Something sort of weird amalgamation of pokemon, digimon, and magination. Additive gameplay, easy ability to spawn sequels or new versions, in some cases a ton of replay ability, sells like hotcakes.

  • Annnnd we are down again. Tom same error as before:

    Could not allocate space for object 'dbo.tblTrackerVisitUrls'.'PK_tblTrackerVisitUrls' in database 'Scirra' because the 'PRIMARY' filegroup is full. Create disk space by deleting unneeded files, dropping objects in the filegroup, adding additional files to the filegroup, or setting autogrowth on for existing files in the filegroup.

    Stack Trace:

    [SqlException (0x80131904): Could not allocate space for object 'dbo.tblTrackerVisitUrls'.'PK_tblTrackerVisitUrls' in database 'Scirra' because the 'PRIMARY' filegroup is full. Create disk space by deleting unneeded files, dropping objects in the filegroup, adding additional files to the filegroup, or setting autogrowth on for existing files in the filegroup.]

    System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction) +1767866

    System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction) +5352418

    System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose) +244

    System.Data.SqlClient.TdsParser.TryRun(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj, Boolean& dataReady) +1691

    System.Data.SqlClient.SqlDataReader.TryConsumeMetaData() +61

    System.Data.SqlClient.SqlDataReader.get_MetaData() +90

    System.Data.SqlClient.SqlCommand.FinishExecuteReader(SqlDataReader ds, RunBehavior runBehavior, String resetOptionsString) +365

    System.Data.SqlClient.SqlCommand.RunExecuteReaderTds(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, Boolean async, Int32 timeout, Task& task, Boolean asyncWrite, SqlDataReader ds) +1406

    System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method, TaskCompletionSource`1 completion, Int32 timeout, Task& task, Boolean asyncWrite) +177

    System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method) +53

    System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior, String method) +134

    System.Data.SqlClient.SqlCommand.ExecuteDbDataReader(CommandBehavior behavior) +41

    System.Data.Common.DbCommand.ExecuteReader() +12

    System.Data.Linq.SqlClient.SqlProvider.Execute(Expression query, QueryInfo queryInfo, IObjectReaderFactory factory, Object[] parentArgs, Object[] userArgs, ICompiledSubQuery[] subQueries, Object lastResult) +1306

    System.Data.Linq.SqlClient.SqlProvider.ExecuteAll(Expression query, QueryInfo[] queryInfos, IObjectReaderFactory factory, Object[] userArguments, ICompiledSubQuery[] subQueries) +118

    System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) +342

    System.Data.Linq.StandardChangeDirector.DynamicInsert(TrackedObject item) +145

    System.Data.Linq.StandardChangeDirector.Insert(TrackedObject item) +215

    System.Data.Linq.ChangeProcessor.SubmitChanges(ConflictMode failureMode) +378

    System.Data.Linq.DataContext.SubmitChanges(ConflictMode failureMode) +372

    Tracker.Functions.trackerDo(Int32 UserID) +969

    MasterPages_Fresh.Page_Load(Object sender, EventArgs e) +387

    System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +51

    System.Web.UI.Control.OnLoad(EventArgs e) +92

    System.Web.UI.Control.LoadRecursive() +54

    System.Web.UI.Control.LoadRecursive() +145

    System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +772

  • I signed up and started, but then my idea evolved and became something much to large to submit in a month or meet the "1 hour of game play" req.

  • You are speaking about the original. The version available in the arcade is made with construct 2. If you follow the links the dev posted you will see that they say it is a clone.

  • It's great that this community helps each other. Keep up the great work all!

  • I have seen this as well, but if you were to click on the link that says 13mb it will give you a download that is 34.2mb in size. Probably just a link description that was never updated.

  • Seems the issue has been resolved for now

  • Excellent. Thank you.

  • I am currently using the every tick method set forth in Ashley tutorial. I just wanted to make sure I am getting every drop of performance out of this thing as I can.

  • I have been reading through the tutorials and I see to main platformer tutorials:

    https://www.scirra.com/tutorials/243/bu ... ide/page-1

    and

    https://www.scirra.com/tutorials/253/ho ... ame/page-1

    The first one uses the following method for creating the player image on top of the player block:

    Condition: System -> On start of layout

    Action: PlayerImages -> Pin: Pin to PlayerBox

    While the second uses this method:

    Condition: System -> Every Tick

    Action: Player -> Set position to PlayerBox

    My question is which is the better method? I assume (complete assumption, no data to back this up) that the every tick method will consume more memory.