barc0d3guy's Forum Posts

  • Hope This will do

  • Hey there, I am trying to make an object jump in the angle of a rotating object. I am having difficulty making it jump in the angle of rotation on which the object is rotating.

    Project

    Thanks in advance

  • Hi there.... i am trying to make a rotating circular maze. The objective is to use the paths and get to the center of the maze. The maze rotates clock wise and anti clock wise randomly.

    There are traps on a layer below the maze, which are covered while it is over them. This is therefore something the player must be aware of and avoid while navigating the maze as it continuously rotates.

    we are currently creating multiple sprites for parts of the maze and then bringing them together in a family. However,this seems to be slowing down the game and preventing it from even rotating.

    Any help will be appreciated.

    Thanks in advance

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  • thnx this got me a little closer to what i am looking for.. but this might not be the right way of doing it.. It is continuously creating the hexagonal sprite. Here's a test that i did.

    dl.dropbox.com/u/67865856/hex1.capx

  • Hi, there.. i am trying to make a hexagonal grid with Fynnick.

    Currently I am working on Layout size of 640 * 480. I am trying to create hexagonal grid by creating multiple instances of a single sprite across the layout and bounded by it.

    I then want to be able to reference any particular instance and manipulate it, but i am unable to use UID for this. I might be doing it wrong but i am not sure. i will add the capx link here for your reference.

    In the reference capx the hexagon are not placed in the right way.

    here's the link for what i am aiming for

    alumnus.caltech.edu/~leif/FRP/UG_ChamberGMH.png

    link for capx: dl.dropbox.com/u/67865856/hex.capx

    Thanks in advance

  • Hey there.. i am working on a game, where the player drags the object up holding the mouse left button down and the object moves up on the Y axis depending on how much hard the mouse was dragged. The object must move not instantly but should have a smooth and a comparatively slower movement than just setting position of the object to the mouse position.. Is there a way to detect mouse motion and the have the movement of an object depending on how hard/fast the mouse was dragged ?

  • i am trying to make this run in a loop...for every 500 mts distance covered in the game.

  • The distance is the score in the game. The same set of enemies will spawn after every 500 mts but with increased health every time they spawn in the next set.

    The enemies spawn at player.x+some number, random(some number, some number)

    now when do they spawn

    1st set of enemies spawn when the score 0 to 500

    every X seconds (score is a global variable, which is set to player.x)

    2nd set of enemies spawn when the score is between 250 -750 mts

    every X seconds

    3rd set of enemies spawn when the score is between 500-1000 mts, every X seconds

    4th set of enemies spawn when the score is between 750-1250 mts, every X

  • i tried doing that.but it doesnt work..maybe i didnt get it right..

    here's a screen of what i got.

    http://imgur.com/EKQOa

  • bump

  • Hello there, I came across this awesome thread where i read about this html wrappers "Awesomium". Can someone post a tutorial on how to use it with construct2 to make a .exe

    this thread

  • is marking more than one object possible.. before shooting ?

  • Okay, first you'll need to save the target object. You can do this by storing the picked object's UID in a variable. Then it's just a matter of rotating the missile towards the picked object. The simplest way would be with the "Rotate towards position" action.

    Here's a .capx to illustrate: HomingMissile.capx (r99)

    Thank you so much Nimtrix that was exactly what i was looking for.

  • It's pretty easy to do with events, no need for plugins. But you'll have to explain in a bit more detail than that, there are many ways a projectile could be guided.

    i want to be able to lock my aim on an the object i want to shoot..and then when fired...the projectile should follow the locked object and destroy itself and the object on collision.. i am trying to make a capx..let's see if i can get it on my own...i will keep checking here though :p

  • Hi.. i am wondering. if there is a way have a guided fire shot..has anyone come across any behavior or plugins to fire a guided shot.