Hi there.... i am trying to make a rotating circular maze. The objective is to use the paths and get to the center of the maze. The maze rotates clock wise and anti clock wise randomly.
There are traps on a layer below the maze, which are covered while it is over them. This is therefore something the player must be aware of and avoid while navigating the maze as it continuously rotates.
we are currently creating multiple sprites for parts of the maze and then bringing them together in a family. However,this seems to be slowing down the game and preventing it from even rotating.
Any help will be appreciated.
Thanks in advance