Aurel's Forum Posts

  • Tetriser Thanks mate! : )

  • done, and told firends to do it as well!

  • Lovely artstyle! I really dig the colors as well, keep up the good work! : )

  • Very nice project, can't wait to see more of this!

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    Thanks! I've been told how to add the cloud saves, this is indeed pretty easy : )

    Thanks for the launch option as well , I wasn't aware of this!

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  • Yeah, the ratings are kind of crazy. I guess a negative review will pop eventually, but for now, that 100% is fantastic : )

    That said, just in case it could be useful to other devs, the "early access" tag REALLY hurts the sales. Even with the full solo mode already here.

    They're pretty low for now. I hope the full release will score a bit better without this early access tag. It would be nice to be able to make another Steam game after Penelope!

  • JamesXXXYZ Ethan Ashley Tom

    Actually, I will add a C2 logo at start for the full release. For now, I'm using the bootscreen to display lastest updates and important messages for press, but adding it has always been my plan. We're talking about a lot of things lately on the forum, but I will always support Construct 2 every time I can.

    So, yes, C2 logo at start there will be for the full release : )

    Mark Thanks a lot! I'm getting tons of feedback about the game for one week, and it really means something to me after these 2 years. People actually care about the game, and it's super heartwarming. I'm pretty happy now : )

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  • Pretty cool : )

    Thanks a lot, Ashley! Very helpful : )

  • Yep, that would be very convenient : )

    EDIT: oh, and if you wonder why many are using lerp without fully understanding what it does, the answer is pretty simple.

    (not excusing, explaining > ) You need a path system for your game, you look for tutorials, all of them use lerp. So, you use lerp. And it seems to work ok until you mix it with dt, then bam, we're back at the beginning of this thread!

  • EDIT: oh new page. We were talking about this:

    Aphrodite I fully understand what you mean, and I don't want to say you're wrong in any way. My brain even think you're very very right.

    But I feel exactly like when I was on the GameMaker studio forums, learning how to script the surface system only to display a very simple shader.

    I can learn that, I learned the surfaces. It's even very interesting and I'm glad I did.

    And I'm sure I'll be interested in learning the lerp, cosp, and exponential formulas as well.

    My point, and again I fully understand it doesn't make any sense for very advanced users, is the "good enough".

    If set for specific actions ("slow" for angle different from "slow" for scale), I'm quite sure it can be done.

    My English being average, maybe smooth wasn't the best word to use, but I'm sure you see what I want to say.

    I had way more control on shaders when using GameMaker. Same on controls, handling, sound, etc... (Penelope started as a GMS project for 4 months).

    But implementing a shader in GM takes one hour. In C2? 30 seconds.

    If your goal is to craft a complete game, speed is the most important parameter, way over perfect control on expressions.

    Damn, it took me 2 freaking years, full time, 7/7, to make the Penelope early access even always looking for the fastest way to do things.

    So, at the end of day, I still think you're very right in your philosophy (learning things for real = way better), but also that both can coexist for maximum noob-friendship and speed.