Aurel's Forum Posts

    greenheartgames That was the least I could do, you really helped the C2 community. Thanks again!

    Gillis Thanks a lot!

  • danuyos thanks a lot! : )

    piszozo Playtests are frozen for now, but I'll run some more at the end in a month, so, yes, send me your e-mail if you want to get a buggy game for christmas! : )

    alvarop Kyatric Haha, so you actually were watching this desert bus thing ^^!

    To be honest, I'm quite proud of this, we got more than 27.000 euros for charity at the end of the day, which is pretty cool!

    Also, the game I made in 30 hours during the jam is sold in a Desert Bus for Hope bundle (also for charity).

    You can have a look at it here if you're in the mood:

  • Valerien Yep, I've spent 1 year and a half on Penelope for now, full time. My savings are gone, obviously.

    No idea if I'll make money with this game, but that's not the most important.

    It's more of a personal challenge, to find out if I can complete a game of my very own.

    On the money side, well... I'll share the numbers at the beginning of 2015 if someone is interested. Fingers crossed!

    Good luck with your games, C2 devs!

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  • Looks like a very solid prototype already!

    I'd make her run a bit faster (speed and animation speed), but it seems promising!

  • Love how the giant cab look!

    Nice work on the background, too!

    (Not that sure about the dithering on the exits, though. A bit too Nokia 3310 for my taste)

  • One more "enhancement" about the last NW update.

    Export your game, try to ALT+TAB.

    Back to your game? Tearing everywhere!

    Please don't invite this NW update for the next stable C2 release, Ashley.

    This thing is hostile for now.

  • Colludium Lunatrap Thanks a lot guys for the old NW installer! : )

  • where do it get last node webkit installer, the new version lags really bad

    I'd love to know. It's easy to roll back to r187, but what about NW ?

    Colludium Impressive!

  • Oh wow, the lastest node webkit update (coming with C2 r188 beta) = Hiccups everywhere, ugly ugly ugly! T__T

    Both in preview or exported mode.

    Rolling back to r187 , but how do I get the previous NW build? (I don't know the name of the NW previous build, which was working nicely for my game)

    http://www.scirra.com/node-webkit only provides the lastest one : )

    Thanks!

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    Very nice!

    Thanks a lot for sharing, McKack!

    Sorry for the annoying reminder, last time I promise, but their Pledgie is still very low.

    If you plan to use Greenworks at some point, or want future updates, don't forget to read this page and maybe thank them : )

    https://pledgie.com/campaigns/27218

  • Thanks a lot : )

    About tablets, not recently no.

    I'll think about mobile and tablets in a few months, for now I have to focus on the main version.

  • That would be very pretentious to give people some advices on how to make a game with C2.

    This is the very first time I'm using it, I'm afraid to share a lot of wrong advices.

    A few things:

    Playing with the scale quality was very effective.

    Making separate eventsheets for every aspect of the gameplay (IA, HUD, Bosses, Visual Effects, Music, etc...) + one eventsheet by level makes the code easy to modify.

    And "trigger once" is a life saver.

    ...And I guess that's it, I'm sorry.

    I've played enough with C2 now to be aware I've done MANY things the wrong way, and should I start over, I'd pay way more attention to the very good guides published by Ashley on the website about optimisation etc... : )