augmento's Forum Posts

  • Kyatric made tutorial for this scirra.com/tutorials/997/ho ... loot-drops

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  • I am not sure why you try to do with iframe or external file tool, I just uploaded directly from my laptop to kongregrate follow this tutorial scirra.com/tutorials/639/ho ... kongregate

  • just collection all the information I can find on the Construct 2 and Kongregate in one place to test and maybe put together a tutorial

    f=147&t=108578

    External URLs from Kongregate

    f=147&t=105719

    hi score

    f=147&t=101368

    audio

    f=147&t=101084

    stats

    f=147&t=80608

    pay

    f=156&t=93049

  • did you do the export to congregate from construct2 ?

  • are pedestrians solid and collision enabled?

  • After I thought about it some more, I think you should try this action from the manual

    scirra.com/manual/132/common-actions

    Set position to another object

    Position the object at another object. It can also be positioned relative to an image point on the given object

    If you make an instance so that when NPC on collision with door object, the NPC Set position to image point outside of collision box then you don't have to rewrite an event for every instance

  • maybe try the touchmovement.capx I attached to this thread scirra.com/forum/viewtopic.php?f=147&t=123628

  • have you tried this tut? scirra.com/tutorials/307/arrays-for-beginners

  • I think the simplest way is to use the "On Collision" with object "door" condition, object "Player"-> "Set Position" (X,Y) action to the other side of the door.

  • Ashley made a tut on this scirra.com/tutorials/73/supporting-multiple-screen-sizes

  • I used the system create and destroy actions. Please see the attached example.

  • still not sure i get it. so this what i tried. i inserted an object called it frame. stretched it to frame the layer. added the solid behavior to the object. this didn't work with my touch screen movement as it was so i added 8 direction behavior to the player and now the player is restricted to inside the frame. i also added bound to layout to the player which may not be necessary with the frame around it. take a look at the attached.

  • Try this one scirra.com/tutorials/37/beginners-guide-to-construct-2/page-6

  • When you right click on the layout and insert object you will see "Touch" under Input and next to keyboard, mouse, and gamepad.

    Make an event like;

    On tap gesture->player->Set angle toward (Touch.X, Touch.Y)

    ->player->move forward 100 pixels

    I just tested this and attached a touchmovement.capx for you to see what i mean.

  • maybe set parallax to zero like Ashley did for the HUD in the tutorial

    scirra.com/tutorials/37/beginners-guide-to-construct-2/page-7

    i just tested this and have uploaded noscroll.capx for you to test. Is that what you mean?