I noticed the bullet behavior is killing frame rate, but I am using it to simulate click movement. Does anyone know any any click movement method without involving bullet behavior?
maybe try the touchmovement.capx I attached to this thread scirra.com/forum/viewtopic.php?f=147&t=123628
try this tutorial
https://www.scirra.com/tutorials/794/to ... simple-gam
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augmento move forward made the character teleporting instead of moving.
— tutorial still uses bullet behavior which causes lower fps