blackout188's Forum Posts

  • 13 posts
  • I have player movement on touch but I wish when I tap over enemies player will stop moving. I tried the logic in attached screenshot, but it doesn't work, does anyone have solution for this? Many thanks.

  • Hi all,

    Not sure if this is the right forum for it, but here it is. Water is a fluid, moving, and have up and downs. In game, top-down in particular water is almost static. It is possible to add wave in a loop, but still feel "dead". Any suggestions?

  • augmento move forward made the character teleporting instead of moving.

    tutorial still uses bullet behavior which causes lower fps

  • I noticed the bullet behavior is killing frame rate, but I am using it to simulate click movement. Does anyone know any any click movement method without involving bullet behavior?

  • I have multiple object that is overlapping with the background, I want to check if an overlapping position is clicked. I could do it with array which is not ideal, does anyone know any plugin that check for invert overlapping?

  • Nevermind, I feel stupid, solved it with pathfinding

  • I have a enemy that move towards a random location with bullet behavior, once it reaches the location the bullet speed change to 0 and therefore stops.

    Then another duplicated enemy generates with new coordinate, but this time, it will not stop with distance() function. Have anyone run into this problem? Any help would be appreciated, thanks.

  • I have a touch pathfinding movement event set up, but when I tested out the speed sprint move is slow. Is it possible to speed up the movement?

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  • How do I bulk add value into array. ie : tableX[3,5,7,8,9] ? Many thanks!

  • I found it, for those newbie like me who are looking: it's subevent

  • The first touch the player make would set a variable to true while the second touch on a different object would check if the previous variable is true. I notice construct 2 doesn't have if statement conditions, then how would I accomplish this?

  • Hi all,

    In my game's boss fight I want to add a hit box at random certain area that the character can hit for critical strikes. The hit box obviously will be in range of heroes attack or else hero will never able to hit it. Any suggestions would be helpful, thanks.

  • Hi All,

    I want to create an app with two very simple interfaces, the first page only contains one button, and the second page is a bit more complex. The second page contains several elements; (1) random generated images from some sort of database, (2) randomly generate sentences from some sort of database (3) a button that would repeat the process of one and two. Is this achievable in constructing two? If not, do you guys have any recommendations of how this can be achieved?

    Best,

    Newbie

  • 13 posts