Attan's Forum Posts

  • Nope, unfortunately not. And it probably won't stay because the guy who made it ist't the guy who's going to make the graphics for the game. It will only get better though, i promise.

  • This is a mock-up, since i can't do that light effect (yet).

    <img src="http://dl.dropbox.com/u/930918/Mockup.jpg">

  • WOoh, that looks awsome tulamide. Here's some feedback and overall interest to get you working on it: WOoh, that looks awsome tulamide!

  • Wasn't that the file in the archive? If it was, then i have it. And if i hand't i wouldn't be able to open the .cap.

  • Nothing is happening for me. He's just black. But that's okay.

  • WTF Quazi, you gotta stop doing this. You're making us all look bad. Go finnish up a game or something else productive, and stop making me feel like a 4 year old.

    The worst part is: You're good at the graphics-part as well.

  • In this thread: under the category "Controls" you'll find a few helpful examples.

    Also, this is posted in the wrong forum. Your tutorials is for when you have help to give people. When you need help, post in Help & Support.

  • Fantastic! You just made the community a great favor!

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  • It still requests the Color overlay.fx file. Actually, now i seem to need both. I tried to work around it by copying the fusion.fx and renaming it so I'd have both, but it didn't seem to work.

  • Can't get it to work since you changed the name of color overlay. Could you update the example?

  • I'm not sure i fully understand your explanation of how pixel shaders work, so this might be an unnescessary question, but is it possible to create an effect that removes other effects? In that case i would darken the main layer in some way, for example using tint plus to controll the color of the overall lighting, and then have light-sprites with this counter-effect to remove what tint is doing.

  • Looks good! I can tell you've put quite a lot of work into this.

    Just one thing. I tried my best, but i really couldn't figure out what the green enemy thing was supposed to be...

  • Post a .cap and we might be able to give you an answer. It's impossible to tell "whats going on" with the information you've given us.

  • Great plugin, very useful.

    I have something i've been trying to do for my day/night circle but havent been able to figure out a solusion for yet. I would like the very lowest layer, the sky with the stars and moon, to shine through and not be darkened, but color/darken everything above. Otherwise the darkness would cover the stars, and the lamps would reveal them, wich looks wierd.

    Heres an example of what I'm going for: http://dl.dropbox.com/u/930918/light.jpg

    Is it possible to use or possibly tweak this plugin to achieve something like that? Perhaps a list where you specify what layers to affect.

  • Here's my attempt at creating this:

    http://dl.dropbox.com/u/5426011/examples3/water2.cap made in 0.99.96

    It works well visually but requires a pretty much static environment. AKA it doesn't allow you to drain a body of water but it fills it nicely.

    Good example to have ROJO, Thanks.