Attan's Forum Posts

  • Would it be possible to ad "set color" to the particle object? (maybe it allready exists, only i didn't find it yet) Right now you have to use another particle spray if you want it to change color.

  • HAHAHAHAHA!!! THAT was funny! Well, this sure is a high priority bug!

  • Ah! Didn't realize i should go through compare values in the system object. well... i feel a little stupid now. )

  • ps 1.4 here... could you upload a screenie? i'm curious

  • Is there no way to get the X and Y velocity of the platform movement? That makes it very hard to control the animations. I humbly suggest it is added.

  • Same problem here..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeha, i know ther's time scaling, but it affects everything so far right? And i know the motion blur is a diferent thing, i just didn't know the terms :p. The built in motion blur looks totaly diferent though. It doesn't give the matrix look that this "frame feedback" does.

    Well, i created this mostly to test if it was possible without crashing like it did last time (and to test this: ). It might also be a good example on how to code in a clean looking way (something i learned when i looked through the source code of 'Knytt' by Nifflas).

    Edit: Also, since i said earlier it's nice to be able to calculate how the player is going to move, and to be able to controll him without pressing keys. I needed a non-player controlled platform engine to be able to continue my AI engine. Is it planned to implement this? Also, it would be really nice if you could post exactly what the values you write when configuring the platform movement means!

  • Putting an event as a subevent to a blank event gives you the ability to minimize the event, and that might be handy some times if it's an ugly event

  • Thank you very much Ashley! I'll try that out and return with information of how it turned out!

  • I just have to say that i'm really impressed for you donating money to TDC, Even after the bad reception they gave scirra and construct. I'm glad you're doing this, and it looks like people start to take construct more kindly now, even if some people still tries to start a war.

    Long live constructedia scrusion (or something ) !!

  • Hi! I've asked about this before in a diferent thread, but i can't remember where, and it didn't get answered, so i'm posting it again here in the right forum.

    I'm creating an AI system that needs to check if a number of values exist in an objects private variable. At first i tried to code it in an event, but it ended up like this:

    <img src="http://img166.imageshack.us/img166/5261/infiniteeventjt0.jpg">

    That is obviously not a solution. So i need a way to loop through these numbers and write them down somewhere else. The problem is that i can't find a place to write them down! The array can't be edited eccept with events, so i would still need like 20 of these events. An array that was visible where you could just klick a box and fill in the numbers would be a nice thing to ad in the future, but is there a soluton right now?

    Does someone have any suggestions? I really really need a solution to this. Thank you for your time!

    Jonatan

  • Well, i can't really say ther's something this movement has that the built in one doesn't have (eccept the slo-mo and the roof slide ) but i like having my movements coded because it gives me 100% control over whats happening. Also, since i know exactly how it works i can now calculate exactly how high and how far the character can jump wich is very useful when creating AI. I can also control it without the keys, and that is not only useful but necessary when creating AI. I also used this as a test to check if construct can handle more complex things and if the groups where working correctly.

    you have some good ideas for improvement here. I'll investigate it further. Slopes shouldn't be impossible to add, and moving slowly shouldn't be that hard either even if i don't feel like i'll need it. The fps problem will probably mess up things when i want to calculate things, but i could ad it as an option.

    thank you for your help!

  • Hi! This is the NiAt engine created by Me and Nillo (who i think hasn't registered to this forum yet, but he will soon.)

    This advanced platform movement engine features

    -Ability to change max speed, gravity, acceleration, deceleration, in-air acceleration and deceleration, max falling speed, jump strength, jump hold, bunny hop and roof slide in real time!

    -New simple slow motion system!

    -Resizeable character even if the game uses detectors!

    -A fancy slo-mo blur (coded, not the built in one), also with settings for start-opacity and fade out speed!

    -Heavily commented and with clean code nicely sorted into groups!

    We started making this in mmf2 but we never upoladed it anywhere. I decided to translate it into construct and i also cleaned it up and added some extra features.I tried to do this a few months ago, but i ran in to the "destroy your .cap along with all it's backups"-bug, so i decided to wait for construct to be a little mor reliable. Now everything seems to work fine!

    Instructions are in the group "comments" at the top of the event sheet editor.

    Enjoy!

  • simple preposition: It would be really nice to be able to hide comments. As it is now i don't want to comment too much since it makes it too much to look through, but for people not as familiar with the code as i am more comments would be necessary. This wouldn't be a problem if i could hide all comments, or minimize them. A simple "hide comments" button would probably be the best.

  • Sweet! I'll investigate it a little and see if i find anything funny...