assfoder's Forum Posts

  • 6 posts
  • Here's some gameplay of Rush Fight :

    youtube.com/watch

    You only press the right/left side of the screen, and the player attacks in that direction. If you attack in the direction where there's no enemy next to you, you loose.

    It's extremely fun, and I imagine a lot of different characters and scenarios I could make when the mechanics are working.

    I took one .capx from one old post from KojotSan (How do I Move Object toward position and stop) and adapted it to my game. It's getting better now! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" />

    So now, I need to kill my player (like in the game), and I'm struggling with the way to do it.

    If I attack in a direction where there's no enemy next to me, how do I make the opposite enemy to kill me?

    here's the .capx:

    db.tt/rf68tGWh

    [Edit, corrected link]

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  • thank you again for your time.

    You've helped me a lot to better understand some functionalities of the event list.

    It works, but I found one example that does the movement better, in terms of distance traveled by the object 'Enemy' no matter how fast I hit the keys (and lots of other issues I also had).

    It's from KojotSan from here:

    scirra.com/forum/how-do-i-move-object-toward-position-and-stop_t110500

    I'll continue this thread on 'Works in Progress/Feedback Requests':

    scirra.com/forum/feedback-better-aproach-to_t180430

  • Hello there!

    I'm trying to clone a game called RushFight.

    Here's the .capx:

    dl.dropboxusercontent.com/u/14496301/C2/kickass.capx

    I'm afraid I'm not using the proper method for movement of the objects because, I will need the movements (and all of its events) to be made from point A to point B, in one key press, regardless how fast the user hit the keys.

    The object 'Enemy' moves towards the center of the screen using the 'rex_moveto' plugin, and when overlapping, the object 'Player' triggers the 'moveTo' below the screen (in pixels) and is destroyed. If I hit the keys extremely fast (one of the challenges of the game) the object 'Enemy' continues his path along the X axis passing the object 'Player' and not detecting the overlapping.

    The art is from Garou:The Mark of the Wolves. I just couldn't resist in Kyokugen-style karate in this gameplay.

    First timer on C2, so any feedback of the game mechanics (or anything else) would be MUCH appreciated.

    Thanks.

  • Thank you !

    Only later I can take a look again at the event sheet.

    The object 'Enemy' moves towards the center of the screen using the 'rex_moveto' plugin, and when overlapping (not collision, sorry) the object 'Player', triggers the 'moveTo' below the screen (in pixels) and is destroyed. If I hit the keys extremely fast (one of the challenges of the game) the object 'Enemy' continues his path along the X axis passing the object 'Player' and not detecting the overlapping (what I was calling collision).

    I'm afraid I'm not using the proper method for this 'moveTo' because, I will need the movements (and all of its events) to be made from point A to point B, in one key press, regardless how fast the user hit the keys.

    Should I ask someone to move this thread to 'Works in Progress/Feedback Requests' because I'll want to read what you guys think it's the 'better' approach in the game's events?

  • I know it was asked a long time ago but in case someone else has the same question...

    I'm thinking in:

    • a fast Sine behaviour?
    • create an animation of the object with the left and right frames and set it when 'touched'?
  • Hello!

    I'm completely new to C2.

    I'm trying to clone this game, youtube.com/watch Rushfight, because me and some of my friends love it, and not everyone can play it (system requirements). I know it was made in Unity, but I was amazed with C2 and it's community.

    I'm using artwork from Garou: Mark of the Wolves, because I think it could add even more fun to this gameplay. But I've reached a point where I know, from the manual, tutorials, and the forum, that things could be made in a smarter way preventing strange behaviours and redundancy in the event sheet. So I would like to know what you guys think.

    I'm sharing dl.dropboxusercontent.com/u/14496301/C2/kickass.capx the file to get guidance on what should be changed in order to get in the track to achieve a similar gameplay.

    Issues (problems):

    • if i hit the keys faster the collision detection sometimes fails;
    • I can't make a curved move to out of the screen, and again, with fast typing, this particular 'MoveTo' sometimes isn't complete and the object stays on screen, instead of going the distance I typed;
    • I don't understand why I can't call a function I named "Spawn";
    • on start of layout, some objects detect collision even though they're not 'in collision';
    • ...

    Sorry for the bad english, and the messy event sheet, but I really like this tool!!

    Thank you.

  • 6 posts