Asmodean's Forum Posts

  • I don't know why that happens but it shouldn't. You can resolve this by clone the chicken on the layout and replace the chicken object with the new cloned chicken2 object in all events.

  • I can confirm. The collision polygon of a tile is only visible in the Tilemap-window if the collision polygon is changed of this tile, but not in the Layout.

  • I made a little example with the orbit-behavior. You can release or catch the planet from the the orbit.

    drive.google.com/uc

  • There is a really dirty hack what you can try. If the circles are not to fast it should work.

    You can try to enable the bullet only every 2*dt or 3*dt sec.

    + System: Every 3×dt seconds

    -> Circle: Set Bullet Enabled

    + System: Else

    -> Circle: Set Bullet Disabled

    This can have bad side effects if you need the precision of collision checking every dt sec.

  • totoe The plugin can read json song files without any change. Export the song on the beepbox webside and you can it import it with ajax in setSong.

  • I have to look if there is an import for json in the API.

    Is there any benefit for using json over a plain ASCII text-file? You could put the song in a text-file and import it with ajax into a variable. If you use a json-file the only change would be that the variable holds the json-file instead of a ASCII text-file.

  • Sorry for the late reply.

    If you have any problems with the plugin I will try to fix it, but it's hard to add more functions. The API of the Player-Engine is very limited. Mostly it's easier to convert the songs in wav and use the Audio-Plugin from C2.

  • I made a very basic color book example with flood fill effect. It has it's flaws and it's not very fast but maybe someone has a use for it.

    https://drive.google.com/file/d/1BNkGEShu8OPmyzxdtquQ9FHpC4HDhmo_/view

  • The plugin doesn't use the Audio-Plugin. It uses his own output. So it's not possible to get access to the output with the audio-plugin and Tags wouldn't change that.

    Volume = 0 should be mute the audio.

  • Maybe I don't get it, but isn't it easier to put the rgb value in on variable as number and set this one variable back as parameter for the tint-effect?

    ...-> System: Set BallColor to rgbEx255(140, 176, 136)

    ...-> Ball: Set effect "Tint" parameter 0 to BallColor

  • Doesn't it work? I can't test it in a mobil-app. There are no alternatives as long as you didn't make your own C3 Plugin, so far as I know.

  • Here:

    drive.google.com/uc

    But I have absolute no clue if it works, I can install it but it needs cordova and it's for the C2 Runtime only. It's converted with the Plugin Converter from BlackHornet.

  • I would post or update your post on github.

    Post it there what you did here and don't forget to mention that you have updated webview on all devices.

  • Tell exactly what happens. That you updated webview and get still this error, give the exact description of the devices you are using (Android version, name, brand ect.), link to the game, the settings you use to make the apk in C3, all what you did to solve the problem (reboot device, reinstall the game). All what you think could be important.

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  • That is strange. Do you reboot the devices after updating webview?

    You could also try to delete the cache from webview in the app-settings and look if it's really the newest version.

    If this all doesn't work make a new bug report as exact as possible.