Asmodean's Forum Posts

  • dop2000 The whole function make no sense to me. It shouldn't work, because result= f(val-1)*val would only calculate val-1*val each time. If you use result=0 you get 0 as return value. If you made the variable global it doesn't work either.

    The function should look like:

  • dop2000 my guess: it's a recursion in line 6. The function calls itself and the values are stored on the stack. If the line 6 isn't true anymore the stack will be processed.

  • On my Android 5.1 Tablet it works without any interaction. With Android 7+, Webview and Chrome are the same.

    I would write in the description on google-play that if Android 5 to 6 is used and the game doesn't work to update webview manually.

  • I checked my old android phone and SystemWebView is under optional updates - so major % users - i could bet almost all don't update it.

    Webview should be auto-updated:

    developer.chrome.com/multidevice/webview/overview

  • Thanks for the explanation. That make sense. I always thought that it means I pay once and can do what I want with it.

  • and its says permits royalty free usage for one single commercial project

    Isn't this contradict? According to Wikipedia royalty free means:Royalty-free, or RF, refers to the right to use copyright material or intellectual property without the need to pay royalties or license fees for each use, per each copy or volume sold or some time period of use or sales.

    'For only one project' would mean the opposite. I would ask the seller.

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  • On the top right, next to the the little 'i' there ist a double arrow. Click on it.

  • GPU 10%

    when zooming out?

    Have you tried to zoom without scrolling?

  • Have you tested the GPU an CPU utilization? Which resolution do you use?

  • You could try Fisher-Yates Shuffle. You need only the second event without trigger once. The trigger once was only to look if it works in debugging. You have to use it once after your array is filled with the values.

  • STARTECHSTUDIOS

    Could you try this version? I replaced the bullet behavior and the drag and drop plugin with normal events. I'm curious if this really has an impact.

    drive.google.com/uc

  • It depends how you move your player. If you use the platform-behavior you could use 'compare speed' and make it as second condition with your 'every 1 seconds'. Use 'compare speed' to look if the speed is not equal to 0.

  • You put your 'Move to disable' Group in the 'Animation disable' Group as Subevent under 'Platform is moving'. So it will only switch to the idle animation when it's moving and the platform speed=0. What is contradict.

  • newt I tried C3 and C2, from file (not minified), from server and with all useful flags.

    I don't get it to work. Inliner has a flag that it includes minified files. Without that flag I get an error on C2 exported files that jquery-2.1.1.min.js isn't found.

  • pikus It doesn't work for me either. It think the first time it worked because of the offline-cache. Now I get a 404 error on my HTTP-Server. Some GET methods doesn't found the files. It looks like that inliner can't convert GET-Methods correctly.

    Sorry for the false hope. :)