AsinineGames's Forum Posts

  • I deleted all of the audio assets and reimported the original wav files and it seems to work now. Not sure what the issue was but that seems to have resolved it. I am still getting this error but is seems to be unrelated to my audio playback issues:

    [ProcessSuspension] 0x110b7e450 - ProcessAssertion: Failed to acquire RBS MediaPlayback assertion 'WebKit Media Playback' for process with PID 66438, error: Error Domain=RBSAssertionErrorDomain Code=3 "Required client entitlement is missing" UserInfo={RBSAssertionAttribute=<RBSDomainAttribute| domain:"com.apple.webkit" name:"MediaPlayback" sourceEnvironment:"(null)">, NSLocalizedFailureReason=Required client entitlement is missing}

  • I have a C2 project that I brought into C3 to do some updating and I am having issues with the audio not playing at all on iOS. I am using m4a audio files and when I build and run the project in Xcode I am getting a number of errors including:

    ERROR: [Construct 3] Failed to load audio 'media/sound.m4a': Error: error fetching audio data: 0

    Error acquiring assertion: <Error Domain=RBSAssertionErrorDomain Code=3 "Required client entitlement is missing" UserInfo={RBSAssertionAttribute=<RBSDomainAttribute| domain:"com.apple.webkit" name:"MediaPlayback" sourceEnvironment:"(null)">, NSLocalizedFailureReason=Required client entitlement is missing}>

    [ProcessSuspension] 0x104995720 - ProcessAssertion: Failed to acquire RBS MediaPlayback assertion 'WebKit Media Playback' for process with PID 62572, error: Error Domain=RBSAssertionErrorDomain Code=3 "Required client entitlement is missing" UserInfo={RBSAssertionAttribute=<RBSDomainAttribute| domain:"com.apple.webkit" name:"MediaPlayback" sourceEnvironment:"(null)">, NSLocalizedFailureReason=Required client entitlement is missing}

    I'm not sure what client entitlement is missing, any ideas what the issue could be?

  • AlexFrancois I am using m4a files and the audio does not play

    Ashley good point, I will start a new thread that better describes my issue.

  • I am having audio issues on iOS as well. My project was a C2 project I imported to C3. Is there an audio format that is required now to work on iOS? This project has worked on iOS previously until I brought it into C3. I need to push an update but with non-functioning audio that is not possible.

  • I am using the latest build of C3 in the latest version of Chrome. I am having an issue where preview does not always reflect the changes made but instead shows the previous preview. I have tried saving before previewing, clearing the cache etc but i can not get not working.

    This has happened on both Windows (via Bootcamp) and Mac running Chrome. Yesterday it was happening periodically but eventually updated to reflect the changes but today it will not show the new changes no matter what I do.

    I haven't used Construct 3 much (my son uses it mainly), is this par for the course or is there some trick to get this working?

    Tom I am trying to get the discounted price for an upgrade to Construct 3, but when I enter my hash I end up with 2 results. The first I expected, as the price was $149 and the upgrade discount is 50% so $74.50 makes sense for a business license. But there was a second option that said was $399, now $199.50. What is this option for? I don't see anything on the pricing page that reflects a $399 price point. Just want to make sure I purchase the correct license.

    Thanks!

    Was $149

    Now

    $74.50

    / first yr only

    GET 50% OFF

    You save $74.50 on your first yr

    ADD TO BASKET

    Was $399

    Now

    $199.50

    / first yr only

    GET 50% OFF

    You save $199.50 on your first yr

    ADD TO BASKET

    Also curious about this.

    > I just brought mine.

    > Question i still got the message of beta.. so is not out yet right?

    > is yes, is not out, my subs will be counted from the release date or the buy date?

    >

    I would also like to know if my subscription will count from buy date or release date.

  • I have an existing mobile game that has one playable character, and I need 2 IAP added, one that removes ads, and one that unlocks 3 additional characters. I also need character select added so you can choose to play as one of the new characters.

    Pretty straightforward. Thanks!

  • The iOS simulator is unreliable, always test on a device. Framerate on the simulator will not be at all accurate.

    Leave the iOS version at 5.1.1, that is the minimum it will support, not whatever you think it means.

    Also, yellow triangles are warning, not errors. So for things like unused variable or if something was deprecated for versions higher than 5.1.1 you will get a warning. Don't worry about those. The red ones are the errors, and you will not be able to successfully build if you have red ones.

    Hope that helps, good luck!

  • We are launching Asinine Arcade later this month and are looking for games that are humorous, slightly offensive, or just completely asinine. If you have a game that fits that description and would like to be featured on the site, PM me!

  • All my cocoonjs apps have been flagged in validation for that and have been approved no problem. Don't worry!

  • Whack make sure all spelling is the same in profiles, app ID, and in xcode. You need to update the identifier in xcode (com.yourcompany.gamename), if that doesn't match exactlty it will give you that error

  • Ah right thanks for the help

  • I think in this case I'm just approaching it wrong actually, I should speed up the objects not the whole game. But still curious if there is a way to exclude audio.

  • Yes

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  • Currently I have a variable gameSpeed that increments, and I set time scale to gameSpeed. How would I get that to not apply to the music? Or am I approaching this wrong?