AsinineGames's Forum Posts

  • Before you proceed, decide terms and draft a contract.

    As for artists payment, it really depends on your financial situation, the artists experience, etc. With the artist I am currently working with, we agreed to a percentage of revenue with a small advance up front I will pay him on release.

    With this model I will be paying him as long as the game is bringing in money, so if you have the resources you may be better off paying a flat fee for the project or an hourly rate like thehen is. Although 70/hr is way too high IMHO (most game industry artists make $30-50/hr which is around 60-100k a year), but paying up front or an hourly rate will take care of artists payment up front meaning you won't be sharing revenue.

    If you are low budget, look for recent grads or people trying to get into games and offer a percentage. But in your current situation, if you already said 50/50 profit split then you should not have to pay anything up front, or if you do end up doing that, deduct if from the revenue share after release.

    Whatever you do, GET IT IN WRITING!!

  • If you are like me and fill up your free Dropbox quickly, there is a new cloud storage provider called Copy that gives a lot more storage for free. I'm up to 22GB for free already. They are just getting going so they are giving out GB like crazy. If you use this link you will get an extra 5GB in addition to the 5GB you get when you sign up:

    https://copy.com?r=0U8ffR

    If you do use this referral link, post your own referral link in the comments for the next person to use. That way everyone will get free GB and not just me <img src="smileys/smiley2.gif" border="0" align="middle">.

    Sorry if this seems spammy, it's a good opportunity to get extra storage for free and I wanted to share it as this is the type of thing evryone here uses.

  • Right but is there any way to find out which file?   The project is pretty large

  • I recently set up Subversion and now I am getting this Check Failure pop up when I launch the project file:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Project file missing on disk

    Condition: FileExists(last_path.c_str())

    File: Projects\ProjectFile.cpp

    Line: 23

    Function: __cdecl ProjectFile::ProjectFile(class FileFolder &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 124 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 2)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    Everything seems to work fine but it comes up every time I open this project. It does not happen with other projects so I don't think it is a bug, more like something I messed up somewhere.

    Anybody know where Projects\ProjectFile.cpp would be or how I would fix this?

  • I had the opportunity to demo my game at Pax East this past weekend and wanted to share some issues I encountered with C2.

    I had been testing on my iPad and iPhone, and purchased a Nexus 7 and Kindle Fire HD last minute to use to demo at Pax as well. When I put the build on the new devices, I was getting about 9 fps. The iPad and iPhone get 30+. So I was unable to use the new devies to demo on, leaving me with just one iPad.

    I ended up demoing on the one iPad and several PC's and Mac's using Xbox controllers. This of course led everyone to think it was an xbox game.

    Throughout the day, the iPad build got buggier and buggier. Things just stopped working, some layers would not always appear, health would not decrease and so on. I'm not sure what would cause the game to get buggier the longer it was being used. Another iPad issue was the on screen controls jittering. They would bounce out of position and back rapidly sometimes and could probably give someone a seizure. This did not happen all the time either.

    On the PC and Mac builds using Node Webkit, they each had different issues. I had to build several times before I got a Mac build that worked well enough to show. The first few builds had layers missing or objects not showing up correctly. The PC build worked for the most part but had a few small bugs different than the Mac and iPad builds.

    I have had the Pax Plague this week so I have not had a chance to investigate yet, but I wanted to share my experience of demoing a WIP build to a large number of people and the issues I encountered while tey were still fresh in my mind. I will investigate this week and see what could be the cause of these issues.

  • It would be helpful to be able to multi-select items to delete in the project bar, especially audio. When I want to swap out sounds I have to manually delete 3 versions of every file and it takes forever when there are multiple variations.

  • Turns out the driver was not up to date, the auto-detect feature on AMD's website was showing it as current but when searching manually I found a much newer one. Sorry for the confusion.

  • Yes the driver is up to date. It doesn't happen every time, just a number of times in a few days that made me notice. Not a big deal, I will just save/close before walking away or switching user. As long as it doesn't crash while I'm working I'm happy <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Any file will do

    http://

    Steps to reproduce:

    1. Open a project in Construct2 and leave it running

    2. Switch user or let computer go to sleep

    3. Switch back or awaken computer

    Observed result:

    C2 has crashed

    Expected result:

    C2 should be working normally

    Operating system & service pack:

    Windows 8 64bit

    6GbRAM

    AMD A6-5400K APU with Raedon HD Graphics

    Construct 2 version:

    r120.2

    I just got a new machine that runs Windows 8 so I have not seen this issue before, not sure if it is a know issue, it never happened for me on Windows 7 with previous builds

  • Ah right, I assumed that was understood because of post location, but we all know what happens when you assume

  • Ya sorry I was hoping to pay someone to set this up for me as I don't have time to pursue it at the moment. I thought that was the point of the Help Wanted section, no?

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  • DOH! I got it. It's Object.variable & "Walk". Major brain fart on that one...

  • Right that's what I need. But how do I enter that in Set Animation? I get invalid character errors.

  • tl;dr How do you concatenate an animation name in an event using a local variable? Is that even possible?

    I know this is simple but I am not finding the solution for some reason. I have an enemy set up with its AI events, and I want to have another similar enemy (different art) use those events. All the animations for both enemies are in the same object.

    Basically if blueGuy gets hit it plays blueGuy's hit animation, but if it is redGuy it plays redGuys's animation.

    I have a local variable that defines which enemy it is, and I need to call that local variable with the ending of the animation name in the events. So (local variable & walk) would give blueGuywalk for blueGuy's walk animation.

    I'm sure there are topics on this already, I just couldn't come up with the right search terms. If you could point me to them that would be great!

    Thanks!

  • I need some PAID help with a level of my game where the character drives a side scrolling car. There are jumps and gaps and I have tried to get the car physics plug in to work but have no luck.

    This is just one level in the game so if I have to scrap it or switch to top down I will, but I think the result will be high impact and is a nice change of pace during the game.

    I am aiming for the feel of Snuggle Truck without the passengers. This is kind of urgent as I am showing this game at Pax East in a couple of weeks.

    Let me know if you can help out!

    briandcxt@asininegames.com