Ashley's Forum Posts

  • <font color="red">This is an old release

    Latest:

    http://www.scirra.com/construct2/releases/new</font>

    Sorry for the interlude, my laptop died (2 years old with a 1 year warranty, grr). As a result I've done bits and pieces of work between different machines, so there might be problems where I merged it all together wrong, but hopefully not. Anyways, this build has properties for behaviors in the properties bar, like this:

    http://www.scirra.com/construct2/releases/behaviorproperties.png">

    Behaviors are much more useful now! There's also early versions of the Bullet behavior and Fade behavior added. Still to come: behavior actions, conditions and expressions, and 'solid' still doesn't do anything, they'll come in later releases.

    Changelog

    • [Feature] Behaviors have properties in the properties bar
    • [Add] 8 direction movement: max speed, acceleration, deceleration, directions and angle properties
    • [Add] Bullet movement: as per 0.x, moves object forwards at its current angle, with speed and acceleration properties
    • [Add] Fade behavior: as per 0.x, with fade-in, wait, fade-out and optional destroy
    • [Add] HTML5 exporter: when exporting the project (rather than previewing), the javascript is passed through a simple preprocessor. This removes diagnostic lines intended only for preview (calls to assert2() and log()), as well as some comments and whitespace. This means exported HTML5 applications are slightly smaller, and will never prompt assert-fail messages.
    • [Change] 8 direction movement: tweaked code to make rotations more responsive
    • [Fix] For Each condition iterated objects incorrectly
    • [Fix] Editor window dimming area did not reach the top of the window on some systems
    • [Fix] Deleting an object type saved an unopenable project if it was referenced in events
    • [Fix] Changing active layer from properties bar caused check failure
    • [Fix] Can't drag input objects from object bar to layout
  • I think a good option might also be to simply design one large sprawling layout, and have the runtime load parts of it on-the-fly as you walk around.

    This is much easier in the editor and the runtime should be able to figure out what it needs to load in a streaming way, providing the screen doesn't scroll too quickly.

    Sound good? This is a long way off, though - lots of things to do before features like this.

  • Haha! Well, of course, but I was just warning you, because a lot of users actually complain when users can edit their games (or "steal their artwork", despite automatic copyright laws in most countries).

  • OK, that can be an option when we do EXE export. It makes it easier to change, though, if event sheets and such are external - you know where to start looking for the score or damage variables, for example.

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  • All - please remember the topic subject is likely to bring up some strong opinions and possible conflict. Keep it calm or we'll have to lock the thread. Open Topic is here because we think it's fun to have general community discussion, but only when it doesn't get people arguing with each other. Thanks!

  • He's obviously one of the most evil people of modern times, but it does seem to be a little morbid to be celebrating bloodshed, even when it's the way you wanted it to go.

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    If the IDE is open, you can't compile over the .csx files it has loaded (Windows prevents writing to files that are open). Try closing Construct and building again.

  • My mum (hear me out) says they're basically an extension to the foreign office. They do a lot of diplomatic work and PR stuff overseas. Guess from that point of view it's not all bad...

  • It's surprisingly difficult to find laptops which (all of which are requirements for me):

    • have 4gb RAM
    • have 17" screen
    • DON'T have Intel graphics chipsets. ATI or nVidia do a much better job - I've always found Intel graphics to be glitchy or buggy, which just won't do for developing DirectX/OpenGL stuff.

    I've found Dabs do a Toshiba Satellite Pro L670 which fits the bill - on other sites (even Toshiba Direct) they all either have 2GB RAM, 15" screens or Intel graphics...

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  • Hi all,

    Just to keep you posted. Progress has been slow lately because my laptop failed. It's been in for repair for the past few weeks, and I just found out it's "beyond economical repair". Great! So I'm buying a new one, which inevitably will be another week or two before it's arrived and I have it all set up.

    On top of that, I'm coming up to my last few weeks as an undergrad, so there's going to be another crunch to get some work done!

    I should have some more time to focus on things here in June. I should be posting both a new C2 build and new 0.x build in the next couple of weeks as well. Watch this space!

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  • C2 plugins are written in javascript, and C1 plugins were written in C++. They're two completely different technologies, so the plugins have to be rewritten from scratch!