Ashley's Forum Posts

  • The specific storage category varies between the browsers, but you can easily test it by trying them one at a time.

    Without a clear explanation of why anyone would need to regularly clear browser storage, we definitely won't add any features to help with that. I have asked a couple of times now why anyone would need to do this, and nobody has explained, so there's no way for me to help any further here until someone does.

  • I genuinely don't understand why anyone would need to clear their browser storage regularly. If there's some problem you're trying to work around, that problem should be fixed, so you don't have to do that. Even with developing Construct itself, and all the bugs, crashes, issues, and obscure corner cases that I deal with as part of my job, I almost never have to clear browser storage. Construct's About dialog says I've got a total of 3 days 8 hours continuous usage of the editor since I last cleared browser storage.

  • There doesn't seem to be any reason to do this. So it's not supported. As I said you should be able to already do the same kind of thing enabling and disabling groups.

  • Even if we moved some other people will probably say they preferred the old editor, and since no technology is perfect, Monaco probably has its own quirks and issues. Moving between major components is also very time consuming and difficult, so we won't do it unless there's a very good reason.

    You can use an external editor anyway, e.g. VS Code, if you save the project to a folder. We'll never be able to implement everything VS Code does in Construct anyway, so that approach is probably better in the long run.

  • We can investigate the performance issue if you can reproduce it in a new project. You can just fill it with dummy content and try to reproduce the performance hit that way.

    We will not add another way to access properties - the properties bar is the way to do that, and if there's a problem with it, it should be fixed, rather than adding entire new features to the software that will be made redundant if the issue is fixed.

  • Unfortunately it's impossible to help with just this information. If you run in to a problem please file an issue following all the guidelines, as we need that information to be able to help.

  • It's saved to browser storage, and so it will remember it as long as the browser does. If you clear browser storage, or the browser privacy settings are set to do something like clear storage periodically, then that will also clear the saved access code.

  • I think Facebook accepts a zip too. To be honest their rules aren't very clear and in some cases are self-defeating: the requirement to put everything in a single HTML file actually makes the file size larger, due to base64 encoding, and if you aren't allowed to zip the HTML file then obviously you'll have a larger file size too. So if you can, use a zip, but a single HTML file should still only be 30% larger or so than an equivalent web export even without compression.

  • Browser storage is the only place web pages can store anything in all browsers. Only Chrome supports file system access, and that requires a permission prompt and manually choosing a location on disk. So saving to browser storage is the default place for saving settings, installed addons, etc. It should not be a problem as nobody should be needing to clear browser storage regularly. If you find yourself doing that, ask what problem you're trying to solve, and how else it could be solved - because as far as I know, nobody else needs to do that.

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  • If I create a new empty project and export it with all minification/recompression options enabled, the result is just 210kb zipped. This is a very small overhead compared to many other tools (some of which have several megabytes overhead).

    Adding plugins and behaviors will slightly increase that, but their script sizes are usually pretty small. If I add Sprite, Platform behavior and Solid behavior to the empty project and export again, it increases to 220kb - it only added 10kb.

    Most of the rest will be the content of your project, which is in your hands!

  • You shouldn't need to clear browsing data regularly. Why do you have to do that?

  • Maybe you installed a specific version of Construct by mistake. Try removing the app and make sure you are on editor.construct.net and install it again.

  • If you have a Construct project that cannot open or cannot preview, you can send it to me and I can try to recover it. But I can't guarantee anything will be recoverable. Any kind of software/hardware failure, fire, flood, theft etc. can cause loss of work, so backups are critical for any kind of digital work you do.

    Exported projects cannot be opened in Construct. In fact we have done work to deliberately make that difficult, as many people are concerned about people stealing their work or reverse-engineering their games.

  • An [X] appeared in place of the layout the C3 crashed and i started getting this error

    That sounds like a graphics driver crash, rather than a problem with Construct specifically. Try installing any available software updates for the system.

  • Browsers prevent web pages playing audio until you interact with them, so that random web pages/ads can't annoy you with music and sounds unless you want them. Since this is designed to prevent abuse, there is no way around it, other than designing your game to use a click/touch to start the game, as described.