Ashley's Forum Posts

  • I just checked and it's there for me:

  • Unless an intended change was noted, everything should be working the same. If it's not, please file an issue following all the guidelines so we can investigate.

  • It's not supported, particularly since Construct 3 has many features that do not exist in Construct 2.

  • Construct content always runs in the same page.

    If you just mean ways to organise your code, modules are good for that.

  • In my view these flowchart systems look like they work well for simple cases, but for more complex cases you end up with a pile of spaghetti and endless scrolling which makes it hard to even find anything. I doubt it would be easy to track dialogue in this type of system if you had a novel-sized amount of content (e.g. 300+ pages, 80,000 words). You'd have a huge scroll distance and everything scattered over an enormous area with incredibly long lines joining tiny fragments of text.

    For more complex cases a linearly-written approach may work better, with the branching done conceptually. The way event blocks work is analogous. Events, conditions, actions, functions etc. all conceptually branch and could be represented as a flowchart system. However keeping it in a single list actually makes it much easier to work with when you end up with a large number of events. I think a data-driven approach like JSON is the equivalent for managing large, complex trees of dialogue. However I do appreciate that takes more work to set up and involves learning more like how JSON works. But it may well be worth it in the long run.

  • This is currently by design as the Z scale is calculated such that when the camera is at Z=100, the layout displays with 100% scale. The new Z scale property of 3D camera gives you the number of pixels per unit on the Z axis so you can compensate for this.

  • Welcome to Internet networking. It's complicated. See the multiplayer tutorial which covers this.

  • This is not currently supported outside of mesh distortion.

  • I'm not sure why you're asking. Isn't using a single main.js script already the most convenient way?

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  • It's not currently supported in the SDK. A better workaround is to change the project rendering mode to 3D in project properties. The default mode is "Auto", which means it guesses from the objects used.

  • I went through the code logs and think I figured it out: it's a regression that only causes a crash if you have a third-party addon installed. That's why clearing the cache fixes it - it'll remove all installed third-party addons. I think we can do a patch release shortly to fix this.

  • It looks like there was a brief outage of the build service. Apologies for the inconvenience. It should be back up and running again now.

  • Chrome 89 is pretty out of date now, is there a reason it hasn't auto-updated? Maybe it's a problem with old versions of Chrome, but it's hard to know for sure without knowing what Chrome version everyone is using. (This is why we ask for this information in bug reports, it makes it much easier to track down problems - it's usually impossible to fix things from people just mentioning things in passing in the forum.)

  • Those messages are unrelated.

    r265 seems to be working just fine in multiple browsers on my end. It's hard to know what could be causing issues for some people - my best guess is some browser extension is interfering. Try disabling any browser extensions you have.

  • It's working fine for me in Chrome, Edge and Firefox here. I'm not sure what this could be. Do you have any browser extensions installed? Does clearing the browser cache and retrying help?

    In general if you run in to any problems please file an issue following all the guidelines, as we need all that information to be able to help.