Great stuff - thanks for the information, I was mainly just looking for how you were exporting to iOS. I know a lot of people right now are struggling with blackscreen on iOS 10, from apparently healthy apps. Are you using testflight to get your app to the device?
(also, very curious to see your game when it comes out )
Yeah Ive been reading the threads of people saying that their games are breaking on iOS10... I half expected to have problems with mine, but guess I was lucky. Seems like no problems. Probably because my project at this stage is very bare bones, there are no 3rd party plugins or anything, so I guess less opportunities for problems.
I dont use testflight. My testing process is > just build in XDK, then download the ipa and get it onto my iP5 with iTunes...
Its been a while since I set up all the Apple Developer stuff, but from memory the developer certificate allow me to install my ipa on one apple device purely for testing? Does that sound right? The various options you have to choose from when setting up the Apple dev account are super confusing... I think I have to apply for a difference certificate when Im ready to actually publish... Will deal with that down the track.
I posted about my game here, although I havent updated for a while... just focused on getting it completely finished, then Ill put up a bunch of new screen caps and gifs etc.
What are you working on TMAJA?