artheads's Forum Posts

  • Deadly Race - Car Racing Game — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/deadly-race-car-racing-game-4134

    <p>The Deadly Race is a racing full game template ready for export to any mobile platforms as well as it is just playable in all modern web browsers. One of the main features of this racing game is in-game store. It allows to monetize the game via in-game purchases along with ads on mobile platforms.</p><h3>Gameplay</h3><div class="deshr"></div><p>Choose a highway and car for the race and get ready to drive fast in conditions of heavy traffic. Get boosters, earn coins to buy new cars and don?t forget about fuel!</p><h3>Features</h3><div class="deshr"></div>

    • HD Graphics ? PNG files included.
    • Sound FX and Music ? All sounds and music are included.
    • Fully Customizable ? Editable Construct 2 file (.CAPX).
    • Mobile Ready ? Game is mobile optimized and ready for export to mobile platforms.
    • AdMob Advertising ? Earn money showing ads from Google in your game.
    • In-Game Purchases ? Earn money selling coins in your game.
    • Racing Locations ? Choose a landscape for the race.
    • Explore New Cars ? Choose a car for the race.
    • Social Sharing ? Allows players to share their best distance.
    • Easy Control ? An easiest one-touch control.
    • Distance Counter ? Latest and Best Distance traveled.
    • Pause Feature ? Player can pause game during gameplay.
    • Infinite playing time ? Play as long as you like.
    • Documentation ? Help file for a quick start.

    Use this topic to leave comments, ask questions and talk about Deadly Race - Car Racing Game

  • All links in first post are dead, but is there any others?

  • firebelly

    Thank you so much!

  • A huge thanks to you, mate! Have a nice day!

    Here

  • Hi there!

    I know this is an old thread sorry, but may be someone have this Debug panel plugin and can upload it to any file hosting like dropbox etc...

    It would be very appreciated!!! Just can't open my old project without it...

  • Thanks a lot, I'm gonna check it right now!

  • Ashley, what did you meant under "at the last tick" ?

  • May be this can help you with ideas

  • Hi!

    Any ideas how to do the same movement as in this game:

    Video:

    Subscribe to Construct videos now
  • Hi, is it possible to set neccessary edges for tilemap corners and etc (bitwise method or other)...?

  • I will remove the capx, but if anyone wants it please let me know and I will send it to you.

    Hi SupremeRobot, I'm a totally newbie in procedural level generation, and your capx would be very helpful for me. Can you please send it?

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  • Thanks guys, but I can't understand how to spawn trace objects faster than every tick...

  • Hi!

    Currently I use a sprite 16x16px with fade behaviour and spawn it at two image points. But I'n not really satisfied with look of such traces - it looks like "stairs" if I use square image or separated if I use a round image...

    Is there any other ways to implement it with smooth look?

    Current wrong traces:

  • Hi there! I working on an endless space arcade "Space Trip" - anyone can check the current progress on Scirra Arcade. So, I've read & complied already all optimization guides, but anyway met some performance issues especially on mobiles, but don't really understand why. Resolution is 1080x1920 All obstacles in game (as well stars on the background) moves via 8-direction behaviour and will be destroyed outside layout. There no particles objects are used, and even if I disable all obstacles and effects fps on mobile still is 20-30.... It's the first time when I got such trouble... If you have some ideas about, or any other feedback - it will be very appreciated!

  • Consider this plugin ?

    Thank you so much for the links, I'm going to learn it right now!

    P.S. I've tried this plugin but it has few cons like fixed width of the hallways and I don't yet understand how to make "fake 3D look" of the front walls.