artheads's Forum Posts

  • You can if they have the solid behavior but how are you using more than one platformer object in your game?

    If you have more than one platformer they will all respond to movement controls?

    Your questions asked how to bounce solids. Solids are not a platformer with movement behaviors but platformers can also be solids.

    So I would have to see your capx to see what you are doing?

    yes, I've attached capx with starter message, but I'll repeat it here: dropbox.com/s/v2x6iux376h3m75/scetch.capx

    So, I have 1 platformer object as a player with non default controls, and another platformer object as enemy that is controlled by events.

  • >

    > > When they collide you can simulate jump and set the angle of the jump which looks like a bounce.

    > > On Player collison with Object: Simulate player Jump, Set angle whatever.

    > >

    >

    > Thanks it's really helps, I've implemented such relationships with solids, but how to bounce of other sprites with platform behaviour?

    >

    Same way- they will still register a collision. You may want to make both platform objects jump if they are moveable objects.

    But objects with platform behaviour can jump only on solid floors isn't it? Anyway sprites with platform behaviour doesn't jump of each other...

  • When they collide you can simulate jump and set the angle of the jump which looks like a bounce.

    On Player collison with Object: Simulate player Jump, Set angle whatever.

    Thanks it's really helps, I've implemented such relationships with solids, but how to bounce of other sprites with platform behaviour?

  • Hi there, I'm trying to make my "player" sprite with platform behaviour, to bounce of the objects with solid behaviour when it collide it from left/right or bottom, and the other sprites "enemies" with platform behaviour also. But I have no idea how to implement it. I've attached my scetch in .CAPX

  • Hi there, me also very interested in this method, but understand nothing... may be someone can provide a simple .capx? Please...

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  • But what about some SDK integration? For example Chartboost has that kind of video ads in their latest SDK.

    Does somebody did it with C2 made games (I mean SDK integration)?

  • Hi everyone!

    I just found this solution, to bring GA in my game exported for CocoonJS:

    github.com/dominic-braeunlein/google-analytics-with-ludei-cocconjs-canvas

    This is an interesting method, that doesn't needed an external hosting. But description for that I think is written for programmers, but not for any other people Unfortunately author don't answer.

    [quote:2z6vvz0g]Use analytics.js (GA Universal Analytics) with Ludei's CocoonJS Canvas+ apps by making use of the WebView

    No external hosting is needed anymore.

    Files on Git:

    1) analytics.js

    2) analytics_web_view.html

    3) cocoon.js

    4) index.html (Me: not same as in Construct2 game archive)

    How To use:

    1) Download google-analytics.com/analytics.js and add contents to file analytics.js.

    2) Set up a new property in Google Analytics to track a mobile app.

    3) Modify the web property ID (UA-#) in index.html

    4) Test it on your phone using Canvas+ environment on your CocoonJS Launcher.

    5) Your ScreenView should be visible in your real-time Google Analytics report.

    Anyone who can understand what I should do with these files after all changes - Please comment here.

    It would be useful for many people.

    Thank you!

  • Hello!

    I would like to bring my first game to your attention. I've created this game alone within 4 months. Monster Jump Galaxy is an arcade for Android phones and tablets. You can check it on Google Play:

    play.google.com/store/apps/details?id=co.artheads.monster.jump

    Tilt your device or/and Tap the screen to control. Jump from platform to platform, collect coins and power ups with cute space monster. Try to dodge from enemies or just shoot them and jump higher and higher as you can. Who can get the highest score?

    Cheers!

  • Thanks a lot, AllanR collisions are fixed!

    Can you advice me any alternative ways to move the player up? or may be set up vector Y right?

    Is there a solution for confused distance function?

  • Hi everyone!

    I working on my first endless jumper game, and meet some troubles with collisions and player's twitching after getting a bonuses, and distances between platforms. I've highlighted places with bugs on the events screenshot below.

    So, when the player get one of the two bonuses, occurs following: - "Set Platform Vector Y" and disable collisions with enemies and other bonuses. It works but when the action of bonus ends, and some enemies or bonuses on the screen in this moment - collisions still disabled, and enables only for fresh generated objects. Second problem is player's twitching when he flies with Y-vector "under bonus".

    Also I try to set up distances between two random generated platforms families (look on screenshot please), and it not works for me.

    Any help, advices or critics for my code are welcome

  • Hi, sorry, it is old thread, but here was so important example for me of "random array", posted by newt long time ago.

    Anybody has the same example? May be who has downloaded it already.

    Thanks!