Arima's Forum Posts

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  • TheDom we don't need multiple topics about checking out the same dev group. I merged your thread with this one.

  • I edited the title of your post because it seemed a bit misleading. Without the rest of your post to clarify, it seemed as if you were announcing you had become a moderator here on the scirra forums.

  • Thanks Tom!

  • > Are you sure you meant every 0.01 seconds? Every 0.01 seconds should basically run the same as every tick at 60 fps.

    >

    I think that would be 0.001 sec

    Nope, 0.01 is a hundredth of a second, which is faster than the framerate of most displays. I just checked, and if no framerate fluctuations occur at 60 fps, adding 1 to two variables, one with every tick and the other with every 0.01 sec, both increase at the same rate (about every 10 seconds the every tick event gets 1 ahead on my computer which currently doesn't have a rock solid 60 fps, so it's close enough to the exact same functionality).

    If using every 0.01 seconds really improves performance, there's some other reason and it should be looked into.

  • PaulloAmaral Ok, I recently discovered that if i changed all my "on every tick event" to "every 0.01 seconds" instead. The performance of the game was greatly and I mean GREATLY improved on all my mobile devices. Try to use as high number as you can. So if you can use on every 0.1 seconds instead then do that.

    Are you sure you meant every 0.01 seconds? Every 0.01 seconds should basically run the same as every tick at 60 fps.

  • Ok, I think I've got it all cleaned up.

    everyone I realize that reporting all that spam is ridiculous, but most of it doesn't need to be reported as most of it is obvious because it's a thread called 'live stream' or something. We don't need that reported, as it shows up clearly in the new threads list.

    What we really need reported is spam that's sneaked into an already existing legit thread because we can't read everything that gets posted on the forum. Fortunately, most spam is made in a new thread, so there won't be as much of that to report. Thanks to everyone who does so, it helps us a bunch.

  • There's been a gargantuan spam wave, I'm cleaning it up now.

  • Holy crap, the first 6 pages of new posts are almost entirely spam.

    This is the worst spam wave I've ever seen on this forum.

  • I think what you're looking for is sprite.x("layername")

  • I'm not sure, Tom any thoughts?

  • This is an English speaking forum, please stick to English or also provide a translation with your post.

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  • Agreed, construct classic actually had this. C2 technically has it too, but it's hard coded to either 10 or 15 fps (I can't remember). It would be very useful if it was user definable in C2 as well. I think it would be possible to edit the exported code to change at what framerate the game slows down, but I'm not sure of how difficult that would be.

  • The delay is because of holidays.

  • You might not realize it, but you've hit a nerve in the artist/musician community - telling people it'll be great exposure is a common exploitative practice too many companies/developers do to get free work from naive clients. Even if your intentions are pure, the manner of phrasing that their work gets put into a game 'for free, isn't that great?!' just adds insult to financial injury to those who know about the practice and is just going to make people think you're one of those exploitative developers.

    Game companies do NOT charge artists and musicians to have their work in games. To do so would just be insane, as artists and musicians need to pay the bills too. If there is a company that does so, they're out of their minds and should be avoided. The fact that you think companies do so implies your inexperience in the area, which is why I think you likely just are unaware of the problems artists and musicians face rather than actively trying to exploit them.

    I realize those comics and sarcastic responses bother you, but instead you should learn from the fact that they were posted how much of a sore spot this is for community, because you're going to get this kind of response elsewhere too. If you were offering revenue share, your first post made no mention of it and using the word free implied no financial compensation.

    everyone else - I understand the desire to respond with sarcasm, but let's try not to provoke with the responses, and rather educate why this job post didn't go over well.