Arima's Forum Posts

  • You can also give the object a variable and set it to the platform speed, then you can pick by comparing the variable.

  • This is an English speaking forum, so please stick to English or provide a translation. Thanks!

  • Loot pursuit was originally being made in construct classic, it's only very recently I've been letting people know I've switched to c2 for it, so he probably didn't know (I'm not even sure I had announced it publically anywhere when he made the post). Besides, at the speed I work, it's very likely C-7 will finish his first, therefore being the first released rpg with C2.

    I don't want to hijack the thread though, so let's get back to talking about courier. Nice to see another rpg being made with C2! :)

  • Graphics cards do not render anything offscreen automatically.

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  • If by scaled to 50/60% you mean resizing the window, at a guess it sounds like you're hitting the pixel fill rate limits of your graphics card, but that doesn't go along with what you said before in the other thread asking about stuff rendering offscreen. Pixel fill rate, btw, is not a c2 limit, that's a hardware limit, cards can only draw so many pixels per second. Without seeing a screenshot or your capx it's hard to tell, though.

  • mineet - thanks! Somewhat better. Still got a lot of healing to do. I have to pick which of the two projects I work on each day, and loot pursuit usually gets the attention, which is why it takes so long for me to make new pages for the comic.

  • Graphics cards already don't render stuff outside the window automatically. The problem is elsewhere, probably in your event sheet, perhaps the collision detection. Try backing up your project, then disabling all your code and see what the fps is. That will show you just the rendering performance.

  • That's fine, I never had any problems doing that. Again, family variables should work fine if you don't delete or rename them.

  • Ok, c'mon, let's keep it civil and the troll accusations to a minimum, people can have differing opinions without trolling.

    Also, sogen - as you seem to be unaware, scirra is already meeting all of your points in your first post with the strategy it is currently using. They are making a living working on it full time, and therefore have a strong incentive to keep c2 from becoming abandonware. However, c2 has only one programmer, and he can only code so much so fast. Even with just one coder though, the updates are insanely fast, some other game dev tools have months or even years between updates. As many people seem happy with the free version, I strongly doubt switching to your suggestions would improve scirra's revenue. C2 is so different from many other tools, many people would likely not be able to tell how awesome c2 is without the free version.

  • What if it's used in hundreds of places though? It would go way off the screen.

  • Thanks for the help guys, I'll look into the alternatives you posted if it doesn't get implemented.

  • I left variables there and simply didn't use them. I can't remember what the problems were, but I recall the project becoming unstable and having to revert to an earlier version.

  • I would like it if it would show the message only if there's something that's going to be deleted, and perhaps mention how many things would be deleted, like "This is used 2 times in the project's event sheets. Are you sure you want to delete?" Even just a number of times it's used would be enough in my opinion.

    That way if no message comes up, the user knows nothing is lost. I would really like this, as I always feel nervous deleting stuff when that message comes up.

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  • Most of the problems were fixed, but you might want to refrain from deleting or renaming family variables, that was what caused problems when I was using them.