Benchmarking [Need help]

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  • I'm currently developing a 2D Open World game. It's supposed to be a big world, but I started doubting whether Construct 2 has the strength to power such a big game world. On the other hand my hardware is pretty outdated so some new hardware might do the trick. I did a few benchmarks:

    ______________________________

    Obj; stands for the number of objects visible in the world.

    Res; Resolution used when testing the world

    FPS; Frames per Second

    Notes; Some side notes.

    ______________________________

    <img src="http://img713.imageshack.us/img713/1936/benchmarksy.png" border="0" />

    ____________

    This was tested on the following sytem:

    Intel Pentium Dual Core E6500 2.93GHz

    4GB RAM

    ATI/AMD HD Radeon 4350

    64-Bit Win7 Home Premium

    Conclusion: My system can handle about 3500 objects on fullscreen and 7500+ objects in a scaled screen. Is this the average Construct 2 can handle, or am I limited by my machine? (That's what I think)

    I'm hoping for a reply by one of Constructs 2 Creators to be sure :)

  • I posted this here not only because I needed help but also for others to see the benchmark result so that's why I posted it on this board. And all of these objects were moving.

  • If by scaled to 50/60% you mean resizing the window, at a guess it sounds like you're hitting the pixel fill rate limits of your graphics card, but that doesn't go along with what you said before in the other thread asking about stuff rendering offscreen. Pixel fill rate, btw, is not a c2 limit, that's a hardware limit, cards can only draw so many pixels per second. Without seeing a screenshot or your capx it's hard to tell, though.

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  • Scaling means I re-sized the window with letterbox scaling. I linked to this because I'm trying to get a good performance for my sandbox game. Thanks for taking a look. I was planning on upgrading my hardware anyway <img src="smileys/smiley20.gif" border="0" align="middle" />

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