10thGaming's Forum Posts

  • 14 posts
  • Abandoned

  • Thank you. It's working.

  • Hello guys,

    I've ran into a problem. I'm using 'canfire' for my combat system. When the player runs out of ammo, he can press "R"; It will take away one of his clips/magazines and play a reloading sound. I wan't shooting to be disabled while reloading. So I gave the R event set canfire to false. But I haven't figured out how to set it back after.

    <img src="http://img853.imageshack.us/img853/1927/knipselsc.png" border="0" />

    Thanks in advance,

    10thGaming

  • Scaling means I re-sized the window with letterbox scaling. I linked to this because I'm trying to get a good performance for my sandbox game. Thanks for taking a look. I was planning on upgrading my hardware anyway <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Thanks. I've also got this right here. Might be interresting: scirra.com/forum/topic63909_post392011.html

  • I posted this here not only because I needed help but also for others to see the benchmark result so that's why I posted it on this board. And all of these objects were moving.

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  • I'm currently developing a 2D Open World game. It's supposed to be a big world, but I started doubting whether Construct 2 has the strength to power such a big game world. On the other hand my hardware is pretty outdated so some new hardware might do the trick. I did a few benchmarks:

    ______________________________

    Obj; stands for the number of objects visible in the world.

    Res; Resolution used when testing the world

    FPS; Frames per Second

    Notes; Some side notes.

    ______________________________

    <img src="http://img713.imageshack.us/img713/1936/benchmarksy.png" border="0" />

    ____________

    This was tested on the following sytem:

    Intel Pentium Dual Core E6500 2.93GHz

    4GB RAM

    ATI/AMD HD Radeon 4350

    64-Bit Win7 Home Premium

    Conclusion: My system can handle about 3500 objects on fullscreen and 7500+ objects in a scaled screen. Is this the average Construct 2 can handle, or am I limited by my machine? (That's what I think)

    I'm hoping for a reply by one of Constructs 2 Creators to be sure :)

  • More like an introduction video but hey, I'm proud of my progress :)

    youtube.com/watch

  • Still open? I'm gonna email you right now.

  • I was wondering how you disable anything out of the screen and layout, and enable it when it's visible? I've noticed that a large gameworld tends to bring the FPS down big

  • It worked thanks. I had the light connected to the players hands, but by connecting it to the players head it worked. Thanks!

  • Its almost working now <img src="smileys/smiley6.gif" border="0" align="middle" /> The sprite of the player is aimed towards the mouse, but the light doesn't rotate with it. Heres what I have:

    dl.dropbox.com/s/bdg40neng5f6e1n/Day-Night_edited-GOOD.capx

  • That's a good example, but what I meant is that the player should be able to switch it on and off. I can't get that to work.

    [Edit]: Nvm I already got it working with your example. Thanks.

  • Hi!

    I've been making a top down horror game, and the character is supposed to have a toggle able flashlight with on and off, but because the flashlight spawns on the player every tick with the default opaquacy set to 0 setting it on and of won't work. Any examples?

  • 14 posts