Has anyone done any perf testing on desktop and mobile in regards to background tiles?
Lets say I make a background map that is 3000x3000.
Ideally I would break that up into smaller chunks so the system can render less stuff that is offscreen.
To that end, what is the right size?
256x256? 1200x1200?
How big of chunks should I break my 3000x3000 image up into.
These are not repeating pieces so tiledBG is not an option.