Arima's Forum Posts

  • It's a bug with the forum software. They're working on changing to phpBB3, when that's done it should be fixed.

  • Are you using OR? Because that caused crashes sometimes when I used it.

  • They have something like this in CC - inheritance layers. Basically you enter the name of a uniquely named layer from another layout, and the layout acts like that layer is in the layout at runtime, with all of its objects.

    I don't want to speak for Ashley and confirm anything, but because it was in CC, there's probably a good chance this will show up in C2 eventually.

  • It was posted on the old forum, which allowed attachments: http://69.24.73.172/scirra/forum/viewtopic.php?f=8&t=6224&p=49574

  • You can't, really - the text input box is a windows control object and doesn't display properly in fullscreen.

    The best that can be done, as far as I know, is to have another text object that pretends to be a text input box, and displays the contents of the text input box as the player types in it. I haven't tried that, though, so I'm not sure if it will work.

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  • I tried one in an apple store - I forgot to try the ipad 2 as well, but from memory of trying it before, the new ipad's performance seemed to be reletively close to the same for HTML5.

    One weird thing I noticed though - the game I tried looked upscaled, even though it shouldn't have been. I then read somewhere on the web that the ipad 3 reports its resolution as 1024x768 for backwards compatibility reasons, even though it's actually higher than that. I'm guessing C2's runtime is getting confused by that.

    Can anyone confirm this by making a test game with a text object that displays windowwidth and windowheight and trying it on an ipad 3?

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  • From personal experience, this sort of thing can turn out to be more daunting than it first seems. My game seemed simple to accomplish, and well... ^^

    Then again, you're likely more experienced with construct at this point than I was when I started making loot pursuit, so hopefully it'll be easier for you. You might already know this, but my best advice is make sure it's designed properly from the start with a solid, easy to work with base that keeps everything modularized - otherwise, it could get real complex and hard to work with later.

    That said, looking forward to seeing the results!

    As for your question, tons of games inspire me. Final Fantasy IV and VI especially, they were my introduction to RPGs and got me wanting to make them.

  • It's called triple metal plate.

  • Are you sure game maker's EULA says that?! o_O

    While I'm not a Scirra employee, it says Construct 2 is owned via copyright and stuff by Scirra, and all content accessed with C2 or created with C2 is owned by the respective owners of that content as determined by copyright laws.

    Basically, Scirra owns C2, you own the stuff you make, and if you open someone else's stuff, it's still owned by them.

    Welcome to the forums, and enjoy C2!

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  • You can actually type events using keyboard shortcuts. Press E for a new event, type letters in the name of the object, press enter, type letters in the condition, press enter, tab through the parameters, press enter.

  • Another option is to use sprite bank to save all the instances in a layout at the start of layout, then delete all the ones for the other rooms you're not using. Then when you switch rooms, load them all then delete all the ones you're not using again.

    Also, you can help the fps by deactivating the solid behavior on objects that are far away.

    Creating an array-based level editor is possible, but it's not exactly a smooth, easy process. What I'm doing currently is saving the instances of an room with sprite bank, then storing the JSON string (an array saved as a string) it makes for each room into the CSV plugin (an array with named columns and rows), then saving the JSON string of that to webstorage, then when the level is complete, I copy the JSON string to the clipboard, paste it to a word processor, do a find and replace on the " to "" so C2's expression editor will accept the JSON sting in an expression, and paste it into C2.

    Yeah. Not exactly simple. Also keep in mind web browsers limit webstorage to 5 MB, so if your areas go above that, it messes up the whole process, and the only option I can think of is to use different CSV's for each level, and then I have to swap out which one I'm working on using the filesaver/filereader plugins, which can't load stuff automatically, so I have to use a file selection window each time I want to switch levels to edit them.

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  • Seems to be working! Thanks a bunch, Rex! :D