Arima's Forum Posts

  • Thanks, Rex! Seems to be mostly working, but there were a couple bugs I found: http://www.amirai.net/bugs/leveleditorbug.zip

  • It is EVEN BETTER THAN IT SEEMS

  • Joe7 I was talking about loading from a file on a local disk, which as far as I understand AJAX is incapable of?

    BTW if you put a space between the and the person's name, it doesn't trigger an alert.

  • Hey Rex, great plugin. Only one improvement I can think of - also saving the z-order of the sprites. Would that be possible to add?

  • Ah well. Thanks for the reply.

  • This is neat, but could you make it have a 'load file' action that can use a path so files can be loaded via events dynamically? That would make it much, much more useful. Loading a level by choosing it in a window isn't really realistic.

  • My best guess would be to save a copy, then delete events and objects from it in large chunks until the problem stops. If you end up with a blank .cap and the problem still happens, then I have no idea.

  • It seems unlikely since it's across multiple machines, but try updating your graphics card drivers, that might be the problem. At one point my graphics card refused to use vsync at all and updating my graphics card drivers fixed it.

  • Collision checks can be one of the most intensive conditions, but of course that depends on the number of objects and points involved. So yeah, if it doesn't disrupt the flow of logic, you might as well.

  • Nope. The only way to display images is using direct x.

  • That is in fact the case - if you do a test with a simple check of a global variable first followed by a cpu intensive condition like checking if a thousand sprites are overlapping a thousand other sprites, the framerate only dips from the second condition when the global variable check is true, showing that the collision check is entirely skipped.

  • Audio support in browsers is a mess. It's not that Scirra hasn't tried, it's that browser makers are taking their time making audio work well. Try it in chrome - that has the best audio support currently, and appmobi export should have multichannel audio as well.

  • Not currently. You'd have to 'prerender' the blur in another program like photoshop and import it.

  • I'm not sure. I think it would probably need to be coded into the program itself, but you could post in the plugin development forum asking if it's possible, or wait for an answer here from someone more knowledgeable than I about plugin development.

    Even if C2 gets the ability to run logic and render faster than the screen refresh though, it won't be as fast as construct classic, because C++ is far faster than javascript. Also C2 currently lacks a profiler with a high-resolution timer.

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  • I should explain - the timer in the profiler can work, far, far faster than the framerate in much smaller bits of time than 0.2 ms. However, I'm not quite sure how to set something like this up properly because in unlimited mode, the graphics card is probably going to be the bottleneck and the cpu might end up waiting for it to draw to the screen, as there's no way to decouple running the logic from rendering.