ArcadEd's Forum Posts

  • What can be some other causes of this. Very simple project, no 3rd party addons. No javascript.

    I'm seeing this on several games, mostly ones brought over from C2. Does the error help?

  • I am just getting into crypto and blockchain and this is very exciting.

  • Yup, I do remember you for sure.

    Not working on anything too cool these days, mostly just companion apps for board games.

    you can always email me, arcaded at gmail

    As for this post,

    I think I found the issue. It was in the advanced properities option, iOS was set to legacy instead of modern.

  • So rebuilt the project from scratch just copying and pasting all the assets and events from the old project and it's working fine now.

    I have NO idea what is wrong with the other project but even stripped down to nothing it didn't work.

    Oh well :)

  • I broke down my project to nothing. Deleted everything, created a new blank layout and added 1 sprite that is a block.

    Still the same issue in Xcode. However, if I create a new project, add a few things, that works fine in xcode/simulator.

    I'm double checked all the settings, etc. At this point, I guess I just need to rebuild the project from scratch and see if that makes a difference.

    BTW, project works fine as an APK and mobile web. So I have no idea why ios is being so finicky with this project. I'll report back my findings.

  • I tried an iOS export yesterday and it worked fine.

    There's nothing meaningful I can see in that log.

    As ever it's impossible to help unless you provide more information. If you think the problem is with Construct, please file an issue following all the guidelines to make sure we can help.

    Thanks Ashley, I am trying to get some good info before reporting it. I'm starting a project from scratch adding in everything from my other project one at a time to see if I can find what the issue might be. I don't know how else to go about it.

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  • I've tested on a few devices now and I am getting the same issue. Here is the xcode log.

    Here is my log. Any help is really appreciated. Ashley

    2021-01-06 18:59:12.220488-0700 DC_Combat[1325:73919] Apache Cordova native platform version 6.1.1 is starting.

    2021-01-06 18:59:12.220681-0700 DC_Combat[1325:73919] Multi-tasking -> Device: YES, App: YES

    2021-01-06 18:59:12.566389-0700 DC_Combat[1325:73919] The preference key "AllowNewWindows" is not defined and will default to "FALSE"

    2021-01-06 18:59:12.568647-0700 DC_Combat[1325:73919] The preference key "MediaPlaybackAllowsAirPlay" is not defined and will default to "TRUE"

    2021-01-06 18:59:12.574740-0700 DC_Combat[1325:73919] The preference key "AllowBackForwardNavigationGestures" is not defined and will default to "FALSE"

    2021-01-06 18:59:12.574821-0700 DC_Combat[1325:73919] The preference key "Allow3DTouchLinkPreview" is not defined and will default to "TRUE"

    2021-01-06 18:59:12.574866-0700 DC_Combat[1325:73919] CDVWebViewEngine will reload WKWebView if required on resume

    2021-01-06 18:59:12.574904-0700 DC_Combat[1325:73919] Using WKWebView

    2021-01-06 18:59:12.575281-0700 DC_Combat[1325:73919] [CDVTimer][console] 0.048995ms

    2021-01-06 18:59:12.575786-0700 DC_Combat[1325:73919] [CDVTimer][handleopenurl] 0.075936ms

    2021-01-06 18:59:12.577137-0700 DC_Combat[1325:73919] [CDVTimer][intentandnavigationfilter] 1.278043ms

    2021-01-06 18:59:12.577414-0700 DC_Combat[1325:73919] [CDVTimer][gesturehandler] 0.063062ms

    2021-01-06 18:59:12.580737-0700 DC_Combat[1325:73919] [CDVTimer][file] 3.131986ms

    2021-01-06 18:59:12.582577-0700 DC_Combat[1325:73919] [CDVTimer][statusbar] 1.662016ms

    2021-01-06 18:59:12.583121-0700 DC_Combat[1325:73919] [CDVTimer][TotalPluginStartup] 7.956982ms

    2021-01-06 18:59:12.672899-0700 DC_Combat[1325:73919] WF: === Starting WebFilter logging for process DC_Combat

    2021-01-06 18:59:12.672968-0700 DC_Combat[1325:73919] WF: _userSettingsForUser mobile: {

    filterBlacklist = (

    );

    filterWhitelist = (

    );

    restrictWeb = 1;

    useContentFilter = 0;

    useContentFilterOverrides = 0;

    whitelistEnabled = 0;

    }

    2021-01-06 18:59:12.673037-0700 DC_Combat[1325:73919] WF: _WebFilterIsActive returning: NO

    2021-01-06 18:59:13.223056-0700 DC_Combat[1325:74167] Metal API Validation Enabled

  • I'm running the latest Xcode on my mac. The simulator hangs at the splash screen. Is this still a bug with the simulator or has that been addressed?

    In the past I could just submit my apps to apple despite this issue with the simulator and they would pass. However now my apps are getting rejected for the very issue I see in the simulator. It's not a complex app at all either so I am trying to figure out if it's the simulator and the apple reviewers are using a simulator to test, hence seeing the issue.

    My next step will be to buy a ios device that can run ios 14 and see if the apps works on an actual device.

    How has everyone else's experience been with xcode/ios in the last few months?

    Thanks

  • Just trying to keep this post alive :).

    Adding video chat to apps would be amazing, especially during this day and age with so much video conferencing.

    I had the idea after playing board games on boardgamearena.com and you can video chat with everyone you are playing with from within chrome.

  • You can through On start of layout, add this JS code:

    > 	// This will permanently lock awake your application.
    	globalThis["powerManagement"]["acquire"]();
    

    Then, add this to your config.xml.

    > chadori-mobile-powermanagement::0.0.1	
    

    And, you are done.

    That should be easy, good luck!

    Does this work on mobile web as well, or only apk builds?

  • I have tried set CSS Style to "font-size" "24px or "font-size" "x-large"

    Nothing seems to work. While I'm at it, having a hard time changing the font style or type as well.

    border-style, border-color, background-color all seem to be working fine.

    Thanks.

  • OK, so I was able to sign up for a TURN server to test this out. It solved my issue, sort of....

    Setting up the same scenario:

    Tablet Host: Chrome

    PC Peer : Firefox

    Phone Peer: Chrome

    Without Turn Server:

    Connect with tablet as host. Connect with PC as peer named Ed: Connect with Phone as Ed. Peer Count goes up, On Peer Connection does not trigger on host. After about 20-30 seconds, phone disconnects.

    With Turn Server:

    Connect with tablet as host. Connect with PC as peer named Ed: Connect with Phone as Ed. Peer Count goes up, On Peer Connection does trigger changing the Alias to Ed2. After about 20-30 seconds, phone disconnects.

    So it almost works, but it's still disconnecting after 20-30 seconds. If I connect with another name, it stays connected just fine.

    Ashley is there a way to check if a name already exists when connecting?

  • In my case, all of the users and my tablet were using WiFi and not mobile network. However, I still think implementing a Turn server might help. I'm going to give it a try anyway.

    You actually can add a Turn server.

    Add ICE server

    Add a custom Interactive Connectivity Establishment (ICE) server used by WebRTC to establish connections between peers. There are a couple of built-in public STUN servers used, but you can also provide your own TURN servers to enable connectivity through certain kinds of NAT. A username and credential can also be optionally provided if the server requires them.

    So I'll give that a shot.

  • After more testing, it seems to be an issue when my Tablet is the host. I tried with my computer as the host and everything seemed to work correctly. I'm not sure why that would be, but I'm going to do more testing and make sure that is really the case.

  • I did some messing with this tonight and it's something to do with mobile chrome maybe?

    Example:

    Log in host on my tablet: Check.

    Log in as Ed on my Desktop: Check

    Log in as Ed on my Firefox Desktop: Check, but severs names me Ed2 by default.

    Log in as Ed on my Phone: Problem happens, shows peer connected but On Peer Connected does not trigger.

    Log in Ed1234 on my phone: Check works fine.

    So it seems to be an issue if the name is already taken on mobile. But it's not just the name in my game in my room because all of my users over the weekend had different names, used different aliases. For the amount of times I saw the issue, it's not based on my game or room. Is it the signaling server?

    Ashley, it would amazing to get any help on this. I'm pulling my hair out.