No tiled backgrounds, this is just by exporting the game and looking at the sprite sheets that are created and seeing how I could reduce the size of them, or eliminate some all together. Like my FRENZY example earlier, all 4 images were 256x64, which I figured would fit on a 256x256 spritesheet, but they don't. By reducing each sprites size to 254x62, they were all able to fit on a 256x256 sheet, saving precious memory. Hope that makes sense.