ArcadEd's Forum Posts

  • Has anyone successfully uploaded to Kongregrate in the last week?

  • I just got an email back from Kongregate support that they are looking into the issue.

  • I've sent an email off to Kongregate as well. I'm been messing with this all day. I feel like I am missing something somewhere.

  • Well I tried an iframe file, same thing. It's almost like the kongregate site is screwed up and passing on the wrong URL from one page to the next. I doubled checked the URL in my browser and it's right. Tried it with and without the http://

  • So I have been trying for a few days. I Know there are tutorials on Scirra, but they all seem to have been made before the official Kongregate Exporter was available.

    I'm exporting using the Kongregate option.

    I'm uploading my game to my site (In this case, edfarias.com/games/gc)

    For the IFrame address I type edfarias.com/games/gc

    When I go to the preview, the window show "Page cannot be found"

    Am I suppose to be creating an iframe html myself to use and that is what I put in the for the iFrame url? I'm not finding any difference between exporting via html 5 and with kongregate.

    Thanks

  • Thanks. I'm actually modifying it to where you need to hold the mouse button down while moving, seems to fix the issue with the mouse moving out of the window.

  • Well I've been working on my second game for a few weeks. It's a remake of the Atari Classic Kaboom!

    It will available on mobile as well, I just need to adjust the difficulty for mobile. I have a few things left to do like.

    1. Add background music

    2. Bonus score for passing levels

    3. Possible bonus points for consecutive bombs caught in a row.

    Play Kaplow!

    Art was all done by a friend of mine. He is always looking for work if anyone is interested, let me know.

  • This currently doesn't work with CocoonJS. Just wanted to mention it. I think this is a very powerful plugin as it allows us to create our own fonts to make the games look good, without the need to include fonts/css file and hope the browser they are playing on supports it.

    By doesn't work, I mean the text doesn't show up when testing with the CocoonJS launcher on my phone. Just see blank white boxes.

  • So simple, but effective. Thank you very much.

  • Say I have 6 instances of an object on the screen. Right now using the For Each Event it destroys all the objects at the same time. That's ok, but is there a way to put a timed delay between each instance being destroyed?

    This capx doesn't show much, but when the button is clicked I would like to destroy each sprite with a 1 second delay between each one.

    http://www.edfarias.com/html5/timedelaydestroy.capx

    Thanks so much.

  • That's ok. It would also work if you could load in frames of animations like you currently can with sprites, then just call the different frames. I don't know if that is possible either :).

    Thanks.

  • Is there a way to load the image used for spritefont at runtime?

    I'm working on a game and I would love to switch the fonts from level to level (not really the font, but the color and style). Since there is no frames in Spritefont, is there a way to load in a new png in the event sheet?

    Thanks for this amazing plugin. Really great.

  • Hello Everyone.

    My name is Ed Farias. I'm a network admin by day, and father/husband by night :). I own a company called Arcade-in-a-Box, and it's been over many transformations over the years. From early on building retro arcade style control panels, then custom arcade sticks for ps3/360 for fighting games.

    I also opened up a game center/arcade where I restore classic arcade cabinets. I have a deep love for classic arcade titles from the 80s, so me an some friends created a web series on youtube called Retro Rumble. It's kind of a game show base on classic arcade games.

    I have always had a desire to build my own games, and I have been programming since very young in basic, and then onto Visual Basic and not VB 2010. However, it't not a great gaming platform so I started messing with Gamemaker and rpg maker several years ago, but I never finished anything.

    Something is different with Construct 2, and I love it.

    Thanks for the amazing program and affordable prices.

  • OK, I figured it out. Genius man, I didn't even think of using the instance variables :). Thanks again. I learn so many new things about construct every day.

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  • Thanks man, that is really awesome. I'm still trying to wrap my head around exactly what you did. If I have any questions I will post.