Quick question. If you use Rotate Towards instead of Set Angle, does the .angle property of the turret always stay zero? I'm asking because I don't want to fire unless it's some what lined up with the chopper, but when I am using angle() to check the angle between the turret and chopper, it's all wacky. So I checked the angle of the turret every tick and it stays as 0 as I watch it rotate.