Aphrodite's Forum Posts

  • I am pretty sure that, for obvious security reasons, you cannot alter a web page at its source, however, they exists extensions that alter the page on reception (most of them are not useful at all, like adwares, but others can prove useful, I think an extension exists that convert gifs to videos, which are lighter to download.)

    I did not really understand the point of this topic though. So I may just be completely off topic.

  • Unfortunately that won't work I think. I've tried to install generic intel integrated drivers separately before and that bombed the whole gpu switch system. Can't just disable it either, grrr.

    But if the gpu was blacklisted, wouldn't rendering fall back to Canvas2D then? I have several shader effects going and if they got disabled I'd see it right away.

    I'll try to make a system restore point and install the intel drivers separately again. See what happens. Thanks for the suggestions, both

    If blacklisted, the rendering would I think fall back to a software rendered webGL in chrome, not 100 percent sure though.

  • I think this is a safari specific bug (not the first time I heard about issues with audio and offline for safari I think).

    Sorry for not being very helpful.

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  • Low res, with the low quality setting enabled inside C2 normally, combined with point sampling (I consider that cocoonJS lack of C2 compatibility is not to take in account with my reasonning).that would be ideal I think.

    Otherwise, maybe linear sampling combined with the pixellate webGL effect could give better results across different resolutions, cannot say though.

  • I think we would be better off with finding solutions to implement easily ingame setting to offer the better experience for the player first (more precise graphical options, sure we have the low quality combined with The set canvas size, but I think there are maybe other ways to reduce that fps graphical drop) rather than making sure that variation of fps is not as hard for the player (since in that case I would assume cpu lag is stable, while gpu lag is varying like crazy).

    Could be just my opinion but lower fps in a long term basically means no go anyway so we should more make sure that we can alter the graphics as needed, or better, the player can alter them himself to have the experience he prefers.

  • Avoiding using the video plugin is not something anyone should recommand, also an animated gif? And then a frame by frame animation?? No, just No, that will not work as expected, will increase the download size, and can cause a lot more issues in the end on mobile devices and even on PC depending on how much images and how big they are.

    If you want to avoid the video plugin, say why, avoiding existing features with those kind of badly designed workarounds will always be Agaisnt everything I teach people about.

  • http://www.cambiaresearch.com/articles/ ... -key-codes

    If you press the Q letter for instance, the same keycode will be returned regardless of the type of keyboard, also, you should not expect the user to change his keyboard ingame so he will configure it once I think (the configuration being done using the lastkeycode value to select the key pressed, and the Stringfromkeycode to show it)

  • I remember only one increase of theprice of the scirra license, after that it did only increase for the $ devise once, and that was because of the evolution of the ratios between those currencies, so it was a virtual increase, unless there are other increases I did not saw.

  • what if someone here had programmed a html5 emulator for xbox?

    Then it should be able to read directly from the html5 export I would guess, and so an official exporter would not be needed at first, and good results would potentially convince enough to have solutions for embeding it inside, and a good chunck of solid third party plugins would be really nice.

  • I did not lost any immersion (but immersion has always been something I did not liked a lot so maybe I just did not see that I changed), hiwever I do feel different when playing, but I think it was prior to developping (I prefer seeing someone playing rather than play myself in most games, not sure if that plays a role or not).

  • I think the multilanguage support was never finished, and that it could potentially break thing atm.

  • Where is the game hosted, and which browser are you using?

  • I think what people want is for the positions of sprites on screen to be moved consistently along pixels without it jittering back and forth, like in Mario, Megaman, and any other pixel-based game. There must be an option to achieve this basic functionality used by all pixel games we are overlooking

    I think deactivating pixel rounding does that. Unless I am wrong, could you shiw an exemple if that is the case where this appears?

  • You can also just use a command line to sum up both the .exe with the package.nw in one file, that should work., you could also use UPX since it seems to reduce the size of the executable itself afterwards, but this is a little offtopic.

    But they will still be able to acess thise files since I think they are uncompressed inside the temp folder If I believe some other sources, I did not tried Geometrix solution though, that may work better for you.

  • The concelt of the OR is actually a pretty nice one, not only for games, but also applications (imagine a 3D preview of a house, would be pretty, or to have a full 360 viewport for some applications), and if browsers makers supports it via useable JS APIs, that would be a nice thing to have indeed (maybe as a third party plugin though, since I hardly see how that overlaps with Scirra currents objectives), and that would still be another option, and even if an option is not used by everybody, it is still useable by the ones who needs it.

    As for the VR talking, I do not care anyway, the oculus rift is a nice device by itself, but virtual reality will never be a thing I would ever want, there are I think more ways to use it than that however, which actually saves it for me I think.