antares330's Forum Posts

  • ahh, thanks for the heads up!

  • Anyone? I'd love to be able to do more with Video in C3.

  • If you open his C3p check the instance variables.

  • Just tried the C3p file and works perfectly.

  • Fighting game ai isn't something I'm super experienced with, but here is how I would start.

    Make a hidden sprite, pin it in front of Vegeta. When you (his enemy) aren't within his range, have him start to move toward your direction, then once in range, do something like this.

    Set move(variable) to "floor(random(1,4))"

    if move = 1:

    move forward 0.3 sec, then punch

    if move = 2:

    move forward 0.1 sec, then punch

    if move = 3:

    move forward random(0.01,0.6), then punch

    if move = 4:

    move backward 0.2

    move forward 0.8 then punch

    this would be kinda predictable, but would be a start.

  • You can create a square sprite with 2 behaviors: rotate and sine (size).

    Then set the position of circles to the 4 corners.

    c3p file

    Bro, that's incredible!

    Thanks for the info.

  • The more I use tweening, the more useful it becomes :P

  • Hmm, that is an interesting question...

    You might be able to do something like by having the image point at the very center of the circle (of circles), then rotating while using a horizontal sine.

    Getting them in sync with this method would seem like a nightmare (if it desyncs)

    Edit: Sorry misunderstood. But not I'm not sure what you have, and what you want... You have a current animation?

  • Also, is there a reason you guys don't throw them onto the scirra store?

    That'd be awesome :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have a few questions.

    1. Do game licenses come with editing rights? (Do they need to be reskinned?)

    2. How much does a game like flip cube (or any of the other games) cost to buy?

    Your games seem to be High quality :)

    Justin

  • I used some crazy "every 0.1 sec, set size" garbage for a long time. I eventually found tweening.

    Construct 3 just added it's own Tween plugin and should be exactly what you need. (I can make a quick demo if needed)

    Hope this helps :)

    Justin

  • This is a turn based game. Here is how I would start.

    both players on screen. Controls for player 1 on screen, on tapping any of the controls, they disappear (so no more action buttons can be pushed).

    Then you make all the animation (damage and things) happen to player 2.

    Then you have a variable switch to 2 (switches between 1 and 2), then because it's at 2, player 2's controls would appear on screen.

    Once he takes his turn, it would just swap back to player 1. Back and forth until one dies.

    PLEASE NOTE: I see you are fairly new to Construct. I would recommend something a bit more on the easier side of things to start.

    If you need any more help, just ask!

  • Hello,

    I'm trying to record a video with voice synthesis as the audio with Construct 3's Voice synthesis thing.

    I record a video in Webm Format, but no audio. I checked if Webm Opus format is supported (it is) but it never records the audio.

    What am I doing wrong?

    c3p file drive.google.com/open

    Thanks :)

    Justin

  • If you get a tool made, you or the dev that makes it should throw it up in the Scirra store :P

  • We provide all graphic assets, animation and sound

    We want just the core gameplay and scoring (no shop, no .sdk)

    We will ask a free bug version and all source code.

    We will pay 500 € / game

    We can have lots of other games if we are satisfied with your work.

    Game we want :

    ■Fire UP!

    https://itunes.apple.com/app/fire-up/id1308209088

    ■Bottle Flip

    https://itunes.apple.com/app/water-bottle-flip-challenge-2/id1158667565

    I might be able to help you.

    Have either of these games been ported for you?

    You can email me at Justin <at> JustinFMiller (dot) com

    Thanks

    Justin