...or just add them in your project as external files.... (at least it works with my plugin)
Doh, that sounds like an easy fix. I take it it doesn't it cause any problems to have dlls for all OS'es in all exports?
I never thought anyone would export regularly, you do all your testing from C2's preview mode then you export once for publishing, right?
I do test the game in NW.js' preview mode, but I also like to test it after it's exported on different computers and often times I decide to change something or find a bug. So I have to go back to C2, export it again and add all the dlls again.