AndreasR's Forum Posts

  • Hi,

    You don't need to add screen shots to every device. It's enough if you add at least 2 or 3 at the phone category.

    Then you need a Icon with 512x512;.png (alpha allowed) or jpeg and a header image with 1024x500px;png or jpeg;

    If you have further questions, just let me know

  • Hi,

    You need to set an unique APP ID at Intel XDK - YOURPROJECT - Build Settings - APP ID.

    You can check this guide <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://shatter-box.com/knowledgebase/ho ... crosswalk/

    Good success with your games!

  • Does it affect WebStorage data?

    No, I'm using WebStorage as well and it works like before

  • I fixed it by updating the Crosswalk Build version from stable to 10.

    http://shatter-box.com/knowledgebase/fix-openssl-issue/

  • > So the problem is in intel xdk i see

    >

    just rebuild with 'beta' crosswalk selected and it should be fine. I just updated an app and the warning has gone (well, that could be because it's just updated..).

    You also can set the Crosswalk Build Version from 'stable' to '10'.

    Then it works too <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    See here: http://shatter-box.com/knowledgebase/fix-openssl-issue/

  • New tutorials added for the Facebook Plugin

  • Problem Description

    The Navigation bar of the mobile phone remains after an alert has been triggered (Browser -> alert 'MESSAGE')

    Attach a Capx

    No capx needed -> Browser -> alert 'MESSAGE'

    See here live: https://play.google.com/store/apps/deta ... shatterbox

    Description of Capx

    /

    Steps to Reproduce Bug

    • Browser -> alert 'MESSAGE'
    • Touch on 'ok'

    Observed Result

    The Navigation bar remains and overlaps the game layer.

    [attachment=1:2ookta0z]Screenshot_2015-01-17-15-14-10.png[/attachment:2ookta0z]

    After the player touch on 'ok' the navigation bar remains until I close the game.

    [attachment=0:2ookta0z]Screenshot_2015-01-17-15-14-18.png[/attachment:2ookta0z]

    Like on that screen shot.

    Expected Result

    The game should stay in fullscren

    Affected Browsers

    • In-App Browser: (YES)
    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    Windows 8.1 x64

    Construct 2 Version ID

    R194.2

  • cranberrygame

    I guess there is a bug at the Phonegap Game plugin. The game crashs when it triggers 'Get Player Image'. I'm using the latest version of your plugin.

    Here is the error report from Google Play:

    [quote:137mk7v6]java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.String android.net.Uri.toString()' on a null object reference

    at com.cranberrygame.phonegap.plugin.Game._getPlayerImage(Game.java:449)

    at com.cranberrygame.phonegap.plugin.Game.access$400(Game.java:58)

    at com.cranberrygame.phonegap.plugin.Game$4.run(Game.java:186)

    Update:

    This only happens if the player has no image uploaded to his Play Game Account. Otherwise it works.

    Hope this information helps you

    Thanks!

  • > Hi Reinarte

    >

    > I used the phonegap game plugin by cranberrygame to setup the Google Play Games Login. Maybe this template would help you.Kind regards

    > AndreasR

    >

    Hello AndreasR,

    Unfortunately in my game does not work at all, or with google or play with CocoonJS nor with Phonegap Game, I've done a lot of testing in these 3 plugins.

    Currently if you upgrade your supermarioclone design and republish it will operate normally with the newest plugins ???

    I wanted is the plugin CocoonJS v2.0.0 - 23/07/2014, as it is in c2runtime.js file of your game,

    I wonder if you still have this plugin or you already updated and no longer has this version ...

    Hi,

    The latest version is built for crosswalk, but up to version 2.0 the game is using the CocoonJS plugin. The only diffrent from V2.0 to V3.0 is the upgrade to Crosswalk, so version V2.0 and V3.0 are the same just for diffrent compilers.

    So if you purchase the game Super Mario Clone you'll get both versions (CocoonJS and Crosswalk/Cordova). But the CocoonJS Version will not be updated anymore.

    If you have further questions about the game please leave a reply here:

    The games are on sale at the moment

  • Gregster

    You're welcome

  • Hi Reinarte

    I used the phonegap game plugin by cranberrygame to setup the Google Play Games Login. Maybe this template would help you.

    https://www.scirra.com/store/royalty-fr ... rboard-538

    Kind regards

    AndreasR

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  • Yes. The phonegap plugins from cranberrygame are working for crosswalk / cordova.

  • > Hi,

    > The built-in from scirra is based on a web view. If you want to use it on mobile games (Android, IOS, etc) then I recommend the free plugin from cranberrygame.

    >

    > You can download it here: http://shatter-box.com/downloads/phonegap-game/

    > Also a tutorial for how to set it up is available here: http://shatter-box.com/wiki/phonegap-ga ... amecenter/

    >

    > If you still want to use the built-in Google Play plugin from scirra, you can check out this tutorial: http://shatter-box.com/wiki/google-play ... a-version/

    > I got it working this way.

    >

    Thanks! That explains why this thing wasn't working.

    Hi,

    I'm getting a build error when I include the new Facebook Code at Intel XDK.

    Did you use the new code for the new plugin?

    <intelxdk:plugin intelxdk:name="https://github.com/Wizcorp/phonegap-facebook-plugin#d8b0f6935a7c6e586188bf85f9da88a1c160790b" intelxdk:value="https://github.com/Wizcorp/phonegap-facebook-plugin#d8b0f6935a7c6e586188bf85f9da88a1c160790b" >
    	<intelxdk:param intelxdk:name='APP_ID' intelxdk:value='YOUR_FACEBOOK_APP_ID' />
    	<intelxdk:param intelxdk:name='APP_NAME' intelxdk:value='YOUR_FACEBOOK_APP_NAME' />
    </intelxdk:plugin>[/code:1tnp63z5]
    
    I'm about to write a tutorial for the new facebook plugin, but I stuck at that point. So if you know a solution it would be great <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
  • Esse AndreasR é gente boa,,,,, já li muita coisa que ele postou,,,,, vou testar o que ele disse pra ver se funciona

    Ìn english please?

  • Hi,

    I tried to make a tutorial for your new 'PhonegapFacebook 2.0.4' plugin, but I get a build error if I enter this code to the '...additional.xml'

    <intelxdk:plugin intelxdk:name="https://github.com/Wizcorp/phonegap-facebook-plugin#d8b0f6935a7c6e586188bf85f9da88a1c160790b" intelxdk:value="https://github.com/Wizcorp/phonegap-facebook-plugin#d8b0f6935a7c6e586188bf85f9da88a1c160790b" >
    	<intelxdk:param intelxdk:name='APP_ID' intelxdk:value='YOUR_FACEBOOK_APP_ID' />
    	<intelxdk:param intelxdk:name='APP_NAME' intelxdk:value='YOUR_FACEBOOK_APP_NAME' />
    </intelxdk:plugin>
    [/code:34nbmmoy]
    
    Error Log
    
    [quote:34nbmmoy][dependency] Ordered libraries:
    [dependency] 
    [dependency] ------------------
    [dependency] Found 2 versions of android-support-v4.jar in the dependency list,
    [dependency] but not all the versions are identical (check is based on SHA-1 only at this time).
    [dependency] All versions of the libraries must be the same at this time.
    [dependency] Versions found are:
    [dependency] Path: .../JumperJam/com.phonegap.plugins.facebookconnect/FacebookLib/libs/android-support-v4.jar
    [dependency] 	Length: 987314
    [dependency] 	SHA-1: 9b6a9a9078af571732159b904ad423b03b7cc786
    [dependency] Path: .../JumperJam/libs/android-support-v4.jar
    [dependency] 	Length: 621451
    [dependency] 	SHA-1: 5896b0a4e377ac4242eb2bc785220c1c4fc052f4
    
    BUILD FAILED
    .../tools/ant/build.xml:577: Jar mismatch! Fix your dependencies
    
    Total time: 1 second
    Error code 1 for command: ant with args: release,-f,.../JumperJam/build.xml
    
    
    Here you find the first version of the tutorial for the new facebook plugin.
    
    [url=http://shatter-box.com/wiki/facebook-functions-for-cordova-crosswalk-phongegap/]http://shatter-box.com/wiki/facebook-fu ... phongegap/[/url]
    
    Thanks !