AndreasR's Forum Posts

  • - I'm looking forward to our tutorial.

    AndreasR - Thanks, good to hear that. BTW, does cranberry plugin for IAP work in Cocoon? I used the Cordova Plugin IAP on Construct 2 and also used cranberrygame plugin for IntelXDK export.

    Hi,

    that's the next part on my list

    I'll keep you posted!

  • I'm interested in how to use cranberry's plugins, too. Hope they request fewer permissions.

    Has anyone encountered problems when showing ads via the build-in C2 object and then compiling with Cocoon IO?

    I'm currently working on this capx example. But at the moment I'm struggle with it. It works fine to compile, but it doesn't show ads in the compiled apk version (even if "On Banner loaded" gets triggered successfully.)

    I'll make more tests and keep you posted!

    Edit:

    So I made some testings with the original Scirra AdMob plugin and it's exactly the same behavior, so I guess the Cordova AdMob plugin is the problem.

    When I test it with WebView+ it works fine, but not with Canvas+

    https://github.com/cranberrygame/cordov ... b/issues/8

    Maybe cranberrygame will have a look into this matter-

    Thank you!

  • AndreasR - Thank's for your tutorials <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> . Is it possible to convert Published GooglePlay Apps that are built on IntelXDK to Cocoon.IO?

    Yes you can <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    You just need the key from Intel XDK (if you had checked "signed"). Otherwise you can use your key.

    https://shatter-box.com/knowledgebase/c ... -cocoonio/

    Then you need to adjust the Version Code. Just make sure that it's higher than the last one used in Google Play.

    https://shatter-box.com/knowledgebase/c ... ocument-16

    If you have further question about that, let me know!

    Regards

    Andy

  • > For Android I highly recommend XDK.

    >

    > CocoonIO's biggest flaw are all the ridiculous permissions it adds. Do you know how anti-gamer that is? People see you need phone record, geo-location and it's an auto red-flag against your app. Like adding a huge barrier, which is something you never want as a small time indie.

    >

    > These permissions should be optional, added when plugins use them, not added by default "in case the plugins need them".

    >

    > For iOS, I do recommend CocoonIO, the Webview+ on iOS8+ is amazingly fast.

    >

    Actually, I prefer to build ipas rather than apks in the XDK. The iOS versions of my games run smoothly on my iPhone 6 whereas my apks having a serious lack of performance in several devices. I think you should give it a try.

    You're right. It's much easier to optimize a compiler for iOS due to the fact that there are only few devices (not like androids, there are so many diffrent devices with diffrent hardware).

    Also apple's iOS is perfectly optimized to their hardware, so the system (iOS) consumes less hardware power than android.

    I'm only developing android games so far. At the moment I don't to spend the annual fee for the iTunes Developer Account...

  • I'll start today to work out the cranberrygame examples I'll let you know here when they are done.

    Regards

    Andy

  • Hi guys!

    I made a new topics to collect all free code examples and helpful links for cocoonIO and construct 2.

    So if anyone stuck, just let me know there!

    Thank you!

    Regards

    Andy

  • About

    Hi all!

    I made this topic to ease you the start with cocoonio. I know it's diffrent then Intel XDK and a lot of people think it's more complicated, but this is only true at the first sight. So I give my very best to support and answer your question here and in the cocoon support forum.

    So don't hesitate to ask!

    I'm about to create free code examples for all offical Cocoon plugins. This covers up following.

    • CocoonAds (with AdMob and mopub)
    • CocoonInApp (Android, but works the same with iOS in Construct 2)
    • CocoonGooglePlayGame & GameCenter
    • CocoonCanvas+
    • Cocoon Social (for Facebook)

    You can download those plugins from github (this link will directly download the latest zip file)

    GitHub - Cocoon Plugins by Ludei

    Currently I'm also working on examples to get cranberrygame 's cordova plugins working! But note, in order to open those examples you will need the Cordova Plugin pack, which is available in the Scirra Store.

    Cordova Plugin Package by Cranberrygame (Scirra Store)

    Download

    License: Personal Use only (study) //It's an inexpensive commercial license available, just contact me!

    Download: Shatter-Box (no registration needed)

    I also have written a few tutorials and one complete "How to build with CocoonIO using Construct 2" guide. I try everything to keep it accurate as possible. If you find something unclear or if you miss some step completely, don't hesitate to let me know! I'll then try to update it ASAP.

    Wiki: Shatter-Box

    or jump directly to the complete guide over here:

    How to build with CocoonIO using Construct 2

    Moreover ludei has setup a completely new doc page.

    Docs

    Sadly there are still some bugs when you use CocoonIO and Construct 2. So I made a troubleshooting page to list the most known bugs and a way to fix that. ludei is working hard to fix all bugs ASAP. If you figure something out what isn't working like it should, please let me know here or in the cocoon support forum.

    Check out the troubleshooting page: Troubleshooting

  • Sure, I'll work out some capx example with cranberrygame 's plugin

    Just give me a day or two.

    I keep you posted.

    Thanks for giving it a second chance

    Regards

    Andy

  • Huge thanks I have your e-book, I used your tutorials and capx examples. Extremely helpful and made my "try" with CocoonIO ten times easier

    You're welcome I'm glad that it helped!

    Let me know if you miss something I would be glad to work out capx examples and tutorials for it.

    Regards

    Andy

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  • Hi <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Just came across your post. I'll help to clear it up a little bit.

    [quote:3mlow85b]

    Can I update my game on Google Play with CooconIO APK if I the game was wrapped with IntelXDK earlier?

    No you can't. There are two reasons (at least I know only two). First of all CooconIO has no option to edit app version (this is actually a good thing, cause CooconIO does it for you automatically, where with IntelXDK you had to remember to increment the ID before you publish your APK). And the second reason is that there are different sign certificates and Google Play refuses to accept the APK with different certificate.

    So if you are on alpha/beta stage, you can always remove the app from Google Play and create it again. If your app is released to production already then it's too late. At least I don't know the way to do so.

    Actually you can edit the App Version <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> Please see here: https://shatter-box.com/document/apk-version-code/

    [quote:3mlow85b]

    Does AdMob and IAP work with CooconIO?

    Yes. However you will have to use their plugins. It's absolutely not a big deal. You simply download their C2 plugins and implement it the same way you do it with C2 AdMob and CordovaIAP plugin. Worth to mention that CooconIO works with both managable and non-managable products for IAP and both banners and interstitals for Ads.

    You also can use the built-in admob plugin by scirra and the Cordova AdMob plugin by cranberrygame instead. But yes, to avoid any conflicts it's recommended to use the offical plugin. But you can use AdMob and mopub ID's with it. Moreover you can use any network (chartboost, ...) aslong you have added it to your mopub dashboard.

    The same applies to the CocoonInApp plugin <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> You also can use the one provided by cranberrygame (like all other cordova plugins).

    [quote:3mlow85b]

    Is it hard to switch to CooconIO?

    I really thought I'll spend much more time to understand everything but I managed to get everything in one day. However I folowed this ebook https://www.scirra.com/store/ebooks/qui ... ebook-1893 and I recommend you to buy it as well if you want to work with CooconIO. It's very cheap and explains a lot.

    Thank you very much for linking my ebook! I really appreciate it that it helped you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Thank you!

    With all other points I have to agree with you. As far as I know ludei works on it to exclude some permissions, but I guess the most will remain, sorry for that.

    Let me know if you have any questions, I'll give my best to help you out!

    Regards

    Andy

  • Hi guys!

    Just came over this post.

    Thank you Caleb for opening that up. I'm glad to help you guys with all C2 relevant issues in the cocoon forum. I also give my very best to keep the wiki on shatter-box.com up to date.

    It would be awesome if scirra would consider to support cocoon.io offically in Construct 2, but that's not a decision of me or us. This must ludei discuss with scirra, or scirra with ludei I already wrote Ashley about a bug that only appears for cocoon.io built games, but sadly it's still not fixed. (It's about the scalling issue).

    Feel free to let me know if you miss any tutorial or if any step is unclear for you. I also provide free code sampels for all CocoonPlugins. Just check out the following links.

    Usefull Links:

    How to build with CocoonIO & Construct 2 (Covers following tutorials)

      • Get Started
      • Configure your CocoonIO Project
      • Cocoon Ads
      • Cocoon InApp
      • Cocoon Leaderboard
      • Cocoon Canvas+
      • Cocoon Facebook (currently under work)

    Free code examples

    Support (Just mention in the cocoon forum and I'll have a look at it ASAP)

    Troubleshooting

    E-Book - Build your first platformer with CocoonIO (with Ads)!

    Android Developer Template - Demo

    Wish you great success with your games (hopefully made with cocoon.io)

    Keep it up!

    Regards

    Andy

  • Update for Ludei users.

    If you build now your games with the "latest" compiler version it will use the latest Cordova Version.

    Before, "latest" directed to version 1.3.0. That's why the user which have selected "2.0.0" manually didn't get the message anymore.

    Thank you!

    https://forums.cocoon.io/t/google-play- ... reitberger

    Regards

    Andy

  • > I just got another email says that my account will be disabled due to I have multiple violations ?????????????????????????????

    > WTF !!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    >

    > Will I lose all my games on google play ?????????????

    >

    Claim down dude just a phishing email, let see google did't send to you.

    Ps. Hope you not input personal information yet LOL .

    It should be pretty obvious that this is a phishing mail. Always check your Account first.

    It's common knowledge that Google will not send you such mails. Same applies to any other service like PayPal.

    Always login to your account first and check if there is a message or something else.

    Don't get fooled!

  • > Ludei has updated their compiler <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    >

    > Regards

    > Andy

    >

    Dude Ludei is free complier like intel xdk or not ? please advise

    Check it out here http://cocoon.io

    2 projects are free.

    Regards

    Andy