AnD4D's Forum Posts

  • Just signed up! Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I just wrote a nice explanation, but the damn thing timed out AGAIN!!!

    Basically, it was:

    Var1 = Current

    Var2 = Previous

    Every 0.001: Set Previous value to Current Value & Set Current value to tilt.

    You can then compare greater or less than.

    Hating this forum lately! Grrr!

  • emoaeden

    Wow, that helped me! Been interested in shadows for ages, but couldn't see a way to do it without 3rd party plugins. This would probably work on mobile devices!

  • Thanks

    It works, but why do I need to add an extra step (I know it's only one)? What's the reason for it jumping up to 100% opacity?

    Is there ever a time that you'll want it to go to 100% opacity first?

  • I'm using the fade behaviour to have an already transparent object fade in when created, and again fade out when it's to be destroyed. When I want it to fade in, it hits the transparency point and stays there... great! When It's deleted though, it shoots up to 100% transparency and then fades out.

    CAPX

    What am I doing wrong? Is this behaviour meant to work like this? I don't see how that's a useful feature.

    *Also, side note, is anyone else experiencing issues with the forum? Nearly every time I try to post now I find it's timed me out. I'm not that slow a typist!

  • I like! I just sent you an email through your site.

  • If Sprite Angle is not 30 ... rotate toward angle 30 ... 1 degree.

  • Ahh, good idea. Thanks for that. So am I to understand we'll eventually be able to tween whole animations? That would be brilliant.

    Time to start learning how to draw!

  • This software's brilliant! I bought the pro version a while back, but I've been waiting for it to have more pro features. I just animated a quick character and put it into C2.

    WOW!

    I could slow down the animation so that it was so slow you couldn't see it. No more jagged animation.

    I do wonder whether it's possible to make the characters move around yet using this, using the platform behaviour.

    I just tried it, and there's a big space beneath my character...

  • Just wondering, we've seen a lot of posts on here saying "Woop, it's faster now!" (me included) but I've since tested my game, and although it's faster, it still doesn't work. Crashes when trying to change layouts.

    So yeah, how many people are using this for their game with multiple layout, sound, physics, etc, and actually getting it to work?

  • The only thing I can think of is a timer that is the length of the intro. Start the other track just before.

    California How is a comment like that useful? Tokinsom explained 2 perfectly reasonable examples. Put some effort in, and maybe your rep will be as high one day.

  • Compared to other products, it's already super cheap. Remember, you get the plugins included.

    I'd definitely recommend you jump in! If you're unsure though, I heard a rumour the Steam Sales would start on or around the 13th, so feel free to wait.

  • My game crashes when I try to change layouts :(

    That's with the latest version of C2 beta and the updated Cocoon.

  • Ashley - I thought it would make a difference... In the zip attachment, they're both the same track, one 44hz, and the other 22hz. One is 5.1mb, the other is 2.9mb.

    Unless you mean the import process makes no difference. I see.

    Are you able to confirm what I'm seeing about the name issue? Is this a bug? Would you like me to file a bug report?

  • Ashley

    Thanks for replying. I don't think it's the same bug (If it is a bug). It'll let me import them fine. It just has a problem with 22hz, so I'll stick to 44hz.

    The issue is where I make a change to an audio track and want to replace an old one already imported into C2. I delete the music from C2, and reimport the new updated file (with the same name).

    What seems to be happening is it somehow recalls the old track. I should point out that I am saving my files as CAPX, rather than project. Not sure if this would make a difference.

    Still not sure if this is a bug, but it does seem rather unusual. Also not sure why 22hz doesn't appear to be working. That would half my music files sizes :( Probably something I'm doing wrong... :(