AnD4D's Forum Posts

  • I used the cocoon object and changed the physics engine to standard web based. That helped, but it's strange. Cocoonjs shows me things that aren't within my layout.

    We need an official exporter/wrapper. This is just a headache. Start a Kickstarter! I will throw my money at this!

  • I would put money into this so we get it faster, but the $3000 fee for Nintendo is putting me off slightly...

  • So version 1.4 on iOS is 1.4.1?

    That's good news.

    Problem is the username. Anybody know how to actually get it? I can reset my password, but no username. I don't remember it at all...

    Just in case anyone wants to know, the username is your email address... Doi!!!

    Also, be wary changing your password... instead of sending you a link to make a new one, they send you a 30 digit alpha numeric number, and don't provide a simple way to actually log into their site to change it.

    I'm probably missing something, but I've spent the last 2 hours trying to sort this. Not happy :(

  • BAnyBudde

    I understand your frustration, but this has been an issue for a while now, and is out of Scirra's hands for the time being. CocoonJS was updated which appears to have caused some errors.

    I'm sure the team are working as hard as they can to make sure things are smooth. For now, you'll either have to switch to the older physics engine with Cocoon, or just wait a little longer.

    I've been waiting for this for approximately 3 months... but it's given me a lot of time to polish up my game.

    Sorry I couldn't be more help.

  • Xionor

    Are you able to change layouts with a physics game?

    If you can, you're one of the lucky minority. If you can't. That's because CocoonJS is 'pretty much' broken.

  • Just be aware, CocoonJS is pretty much broken atm. Crashes galore. Haven't been able to test my game out for about 2 months.

    Want to change layout? Crash.

    Want to use physics? Crash.

    :(

    The thing is, the longer it takes to be fixed, the more time I spend adding stuff to my game, so I guess it's a good thing in some ways :)

  • Hi,

    I'm having a similar issue. Normal sprites can be any size, but try to keep it reasonable. 512x512 seems to be a good size to work within.

    Your idea about photoshop is probably best.

    Sorry I couldn't help more.

  • So I'm not the only one stumped?

  • Hi guys!

    I want to include an expression which will allow me to adjust the width of a sprite based on the amount the L trigger is pulled on a gamepad. The width must be between 123 and 200.

    I currently have this formula:

    clamp(max(Gamepad.RawButton(0, 6)*(100+100),123),123,200)

    This works, but I noticed that I have to push the trigger down about half way before it starts responding, however, by the time the trigger is all the way down, the width is 200.

    If someone can have a quick look and tell me what I'm missing, I'd appreciate it!

    Trigger

  • If you just use force and have multiple objects of all different sizes, the small objects will move faster. The mass*gravity expression ensures they all move the same speed, which is what happens in reality.

  • Set world gravity to 0

    Set a global variable called "Gravity" and set it to 0.2.

    Give the object the physics behaviour.

    Event - Every Tick

    Action - Apply force at angle

    Angle = whatever you want, let's say 270 for fun.

    Force = physics.mass*Gravity(variable)

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  • Constant force doesn't give realistic physics.

    World Grav = 0

    Gravity Var = 0.2

    Apply force to family = Object.Mass*Gravity Var

  • I'm not using 3rd party plugins, and I constantly got stuck. Waiting for Cocoon to be updated :(

  • That rarely happens. In fact, I can't think of a single time where things have changed beyond my understanding.

    You can stick to just the stable versions if you prefer...

  • I'll help. I've been a tester on both games and software, and tend to have a natural ability at finding them :)

    I'm also familiar with C2, so may be able to lend suggestions as to why the errors are appearing.

    Question: Do you have control pad support? I'd like to give this a go on a TV.