AnD4D's Forum Posts

  • I love this thing. Ordered my copy a while back. Looking forward to the time we get to tween animations, and even the possibility of allowing for rag-doll physics in C2... but I doubt that is possible :(

  • I agree, great job.

    I can't wait until Scirra releases an official plugin to do this. I have just the game in mind.

  • Have you saved your game as a capx or a project?

  • I get better results if I change the start of layout to every tick, but it's not what you want.

    I'd flag this up as a bug if I were you. Maybe it's due to the size of the layout. It's very strange.

    It's late now, but if I remember I'll try recreating it in the morning.

  • Interesting... can't quite see what the problem is, beyond your collision box moving away for some reason.

    Why are you using a separate entity for the collision box, might I ask? Couldn't you just apply the movement behaviour to the player?

  • I may be wrong, but I do not believe so. My understanding is that in the future, HTML5 will replace flash anyway. In fact, some tablets no longer appear to even support it. I believe that once we have proper vector support, Flash will be but a distant memory :)

  • man if you dont know how to make it stfu dont post here.

    I don't know how to do it because it's not possible with Construct 2! You realise this is a 2D software, right??? Stop asking the same question over and over expecting different answers!

    Try using the search function a bit more if you're not sure, and while you're at it, look up the definition of insanity.

  • This looks familiar...

    http://www.scirra.com/forum/camera_topic72894_post441695.html?KW=#441695

    I'm confused... Not meaning to sound harsh, but can you confirm that you know the difference between 2D and 3D?

  • Nofish

    Thanks, but this isn't a permanent fix. This should be how it always looks. I don't have to mess around with the standard font, nor the font in Photoshop, and other such programs.

    Why is this simply not default, and the bizarre gaps optional.

    To me it looks messy in my code.

    I'd rather use Photoshop for the time being, as I hope this'll get fixed, meaning the use of arrays and JSON are not required to make a simple tool work correctly.

  • Just wondering... is there any way that sprite font could be improved?

    I'm happy that we finally have something, but I find it strange that I have to go in and manually adjust the gaps between individual letters. M,m,W,w is larger, I,i,l are shorter, same with t,b, etc.

    I want to have some sprites at 30 size font, others at 16, others at 100. This means I have to set each size up for every font, and go through a lot of trial and error.

    I've found that I get fed up, and find it quicker to just open up Photoshop, type out the font I want, and save it as a png.

    Why is the font sprite not smart enough to auto adjust based on the width of the letters, like every other font tool I've used in the past? The only thing I am able to use it for are numbers, and even then I have the occasional quirk with any number above 9.

    Sorry if it's blatantly obvious, or I'm missing something that I should be doing. I think it's great that you can change the character width, but I don't think you should have to every time.

  • You can't in Construct 2. It's 2D software.

  • I think the problem is that Scirra has created a fantastic product that is updated regularly. Beta every 2 weeks, stable every 6 appears to be the average.

    CocoonJS keeps becoming more unstable as the product is updated. 1.3 was good. 1.4 was broken. 1.4.1 is slow.

    The difference between the two companies? Construct2 is developed by a team of 3. CocoonJS is developed by a team of around 17.

    Now, maybe that's not the main issue. Maybe CocoonJS is simply too complicated for regular updates. Maybe they're working on an awful lot of topics or products. Maybe that's just what people are not happy about.

    Personally, my problem is the lack of communication or transparency. There's a problem with C2, and we get a post on the forum, twitter, facebook, and even emails if necessary. If the problem is serious, it's fixed as soon as possible, even with the team working overtime, and releasing a patch within a couple of days.

    I can't recall the last time I heard from Ludei. Maybe I've missed some posts, who knows. However, if they popped up after the occasional release and said "Whoops, sorry to hear some of you are having problems! We'll fix it soon!"

    I've been unable to use CocoonJS for over 3 months. So yeah, I'm afraid to say I'm a little impatient now.

  • Reminds me of Hungry Giraffe. Love that game. This was a little too hard for me though.

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  • Would be nice. I am now in the habit of pressing CTRL-S every time I make a change... although I've reached a point where it takes about 5-10 seconds to save, so having that on auto-save would annoy me.

  • Radagar Are you testing this on Android? The update hasn't appeared on my play store yet...