AmogusJS's Forum Posts

  • I guess that would be an action like "Randomize pitch", then set the range like 0.6 to 1.4?

    Though that's exactly what "Set Playback Rate" does and it's only 1 action, too. Can throw in random(0.6, 1.4), or if only specific pitches, choose(0.6, 0.8, 1, 1.2).

    AFAIK pitch alone doesn't change the sound speed, at least it didn't when I checked in Audacity. Probably it's the same for other audio editors. Javascript audio doesn't let you change pitch however, only the playback rate, so i doubt it's possible in construct.

  • Interstingly, when you save your project as a folder, timelines are actually exported as separate json files stored in the 'Timeline' subfolder. Sadly there's no way to load/save timelines in runtime without hacking into it and that's extremely not recommended.

  • I haven't used Animate much but IIRC it's a bug that gives you a broken video if the export length is longer than the time anything actually happens on screen.

    So, if you export a 3 second long video of a 2 second long tween animation without nothing else there wouldn't be a way to upload it without re-rendering in other video editing app.

    Wish you all the best things 💋

  • construct.net/en/forum/construct-3/how-do-i-8/find-steam-cloud-construct-175939

    To be more specific, enable Steam Auto-Cloud and then configure it the way shown in this post.

  • The content of this reply will appear after the moderation approval.

  • Which of these is the preferred method to automatically detect language in a Steam game?

    • Browser.Language: The browser's current language setting.
    • Steam API GameLanguage: The language set specifically for the game.
    • Steam API UILanguage: The language set for the Steam UI.

    You can also upload a specific build for every language into a separate depot and Steam will handle this for you.

    It's also possible to make one main depot for the base game and then upload the language specific files into their own depot for each language.

  • hello constructers

    what should i go with if i'm making a game with a lot of text using animated bbcodes and all that gimmicky stuff? the text updates regularly and is always displayed on screen.

    SPRITEFONT OBJECT:

    - need a separate font and configuration for each language

    - better performance (?)

    TEXT OBJECT:

    - easy to make translations

    does it make sense to use spritefont for the sake of better performance, or in the long run it wouldn't matter in a large project?

    Tagged:

  • how do you make a game

    that's what we all wonder

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  • Am I the only one who doesn't understand what this thread is about?

    might have not made games so popular your competitors start throwing flashbang grenades into your house then. it's a real prolbem

  • I've completed the game now and I can say it gives some big dangananshroompa and doctor who vibes.

    (spoilers) Btw I really like the way player was able to remember Decker because the curse only works within the game world literally. Player/protagonist as separate story entities is one of the most fun tropes and it has plot significance here. I think it's actually the first time I've seen it used for more than a gimmick but an actual tool for character development that happens after Decker is murdered.

    it's disembarkin' time

  • Hello, Is there a way to allow a person to upload their own audio into a game?

    Like, you want your own background music and then you press a button and choose a file from your computer to play in the background.

    Use the 'File chooser' object so player can select a music file. Then you can get the URL of that file and use 'Audio' plugin action 'Add remote URL' to add it to the project sounds.

    More info in docs: construct.net/en/make-games/manuals/construct-3/plugin-reference/audio

  • woah this is amazing, some good train murder mystery right here. oracle guy is the best character period. also i like how the protagonist is a robot remote controlled by player thru some interdimensional bluetooth or something. i wish it worked that well in real life too when im trying to use my earpods.

    the portrayal of different personalities for each character is very solid by the way. also, you totally nailed it with keeping suspense and adding more twists to the story as it goes. hyped for more games from you.

    bonus fan art:

  • inspiration aint that far from stealing

    Clickteam, for a long time, had that "tick box grid" system

    yeah this one is just insane, it's like that retirement home game grandpas play

    imagine living like this fr fr

  • Using any visual scripting other than Construct's event sheet feels pathetic. No idea why people keep on trying to make the noodle system work as programming replacement when Scirra already has the perfect solution available since 2010. It's stolen from Clickteam btw but they had it coming. Now, if only somebody could copy the node system from Godot...

  • Hi Everyone,

    It's been a very busy couple of weeks, but I did manage to create a new music track for my Sci-Fi 12 page:

    "CYBERTROPOLIS"

    https://soundimage.org/sci-fi-12/

    It's 100% free to use with attribution, just like my thousands of other tracks.

    If you haven't checked them out yet, my Ogg music packs enable you to download all of my tracks at once from various genres...a huge time-saver. You'll find them here:

    https://soundimage.org/ogg-music-packs-2/

    Enjoy and keep creating! :-)

    Thank you a lot for sharing your music! It's always a great pleasure to check out new songs you post.