is Randomize Pitched ever coming for the audio functionality?

0 favourites
  • 4 posts
From the Asset Store
The fear of darkness is coming "DARK HORROR MASTER"
  • I was curious as to wether construct 3 will ever add to the audio functionality, randomized pitch.

    Having to MacGyver it by changing the speed of the audio is very counter intuitive.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I guess that would be an action like "Randomize pitch", then set the range like 0.6 to 1.4?

    Though that's exactly what "Set Playback Rate" does and it's only 1 action, too. Can throw in random(0.6, 1.4), or if only specific pitches, choose(0.6, 0.8, 1, 1.2).

  • I guess that would be an action like "Randomize pitch", then set the range like 0.6 to 1.4?

    Though that's exactly what "Set Playback Rate" does and it's only 1 action, too. Can throw in random(0.6, 1.4), or if only specific pitches, choose(0.6, 0.8, 1, 1.2).

    AFAIK pitch alone doesn't change the sound speed, at least it didn't when I checked in Audacity. Probably it's the same for other audio editors. Javascript audio doesn't let you change pitch however, only the playback rate, so i doubt it's possible in construct.

  • Changing the playback rate changes the pitch. For example I have used the sound for one piano note and got any other note by changing the playback rate.

    On the JavaScript side in addition to playbackRate there’s a PreservePitch setting which controls whether the pitch will change with the rate or not. In construct at least it’s off so changing rate changes pitch.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)