AlpacaCompany's Forum Posts

  • 4 posts
  • You will have to be more specific. A rts is complicated, especially when it comes to moving groups around.

    So, I want to make an rts based on games like Starcraft and Age of empires, mostly. I was planning on isometric view but decided against it so I'm going for a top-down perspective now. You would have an HQ where you can make workers, stockage area for wood, metal and berries and your basic military units building + upgrading. That is the basic idea.

  • So, I've been working on a little RTS project for some time and the thing is, I can't really find any help on it. The template kind of helps me understand the pathfinding but that's as far as it goes.

    Most of the posts on the subject are outdated and the links to external sites don't even work. So I've found myself roaming around posts that can be around 6 years old hoping for some precise thing that could help me understand a little more.

    Any help is appreciated.

    Tagged:

  • That fixed it!! Tanks! ;D

    So, yeah. I had set up the image point on the animations to the bottom to have a little dust coming off but forgot to do that with the Falling animation.

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  • So, I've been using construct for a little while now and I'm on my way to making my first platformer but I have a problem with the animations.

    I have the main character and his nice little animations. Problem is, when my ''Jump'' animation finishes I have it set up so the next one (as the player falls down) as ''Falling'' but when that one plays the character looks like he teleported downwards a few pixels. I tryed moving the sprite so as to match the last from my ''Jump'' animation but it didn't seem to work.

    Any suggestions? By the way, I am using the free version.

  • 4 posts