Alon's Forum Posts

  • Thanks for the quick reply the manual is very technical for somebody like myself, that is why I asked for sharing experience, giving some tips and if possible answer the questions with details.

  • Hello All,

    I'm a bit confused since I have no actual experience with inserting Ads to my App / Game made with C3

    So, I'm starting a new project from scratch and I thought it will be the best to ask these questions so I won't ran into issues during the code.

    Please answer with explanation or guide / YouTube video anything that can help a beginner it will be very helpful and easier to follow:

    1. I'm using C3 Desktop (not browser) is there anything I need to install to use Ads?

    Any extra Plugin / Addon / Software to make everything works?

    2. Where do I register to get my ads work, which services works with C3 and is it free?

    3. What are my options for ads? "Watch Video" or "Banner" what other options do I have?

    4. When do I insert my code related to Ads, while coding? at the very end when the code is finished (more like edit attitude) ?

    5. Can I use the different Ads services also on a Desktop App/Game or ONLY for Android/Ios?

    6. I heard of a free tool website: "enhance.co" do I need it? is it easier to use?

    7. Can I do In-App Purchases using C3? If S... how?

    8. Are there average or rough numbers you can share to give example of X ads exposed = X USD$ ?

    As you can see I'm clueless when it comes to Ads and C3 I've never done this before, I'm still watching some video tutorials on YouTube but most of them are not up to date or related to C2 and skip so many steps that not answering my questions.

    Please take the time to explain, share examples and share some tips from YOUR experience, I appreciate your help thank you so much and have a wonderful day! :)

  • OK this is very weird, I just did a quick test on my sister's computer a simple i3 with no extra graphics card as soon as I move the mouse a bit and 4-5 clicks... the mouse cursor is there!

    This is very annoying after testing on 3 different computers!

    I'm very confused and guess there is no fix to that bug.

  • Your file still works perfectly fine for me, even if I set mouse cursor only once on start of the layout, not on every tick.

    I don't know what can be the problem, maybe some browser addon, that you have installed on both PCs?.. Have you tried previewing with different browsers?

    Oops, I forgot to mention: I'm not using a browser for c3, I don't like it, less workspace, more memory eating and so on.. anyway

    I only use the Desktop version (latest stable release)and I get the same results on both

    I also tried now on the latest beta, nope, same issue.

    I'm using Nvidia GTX 980 on my current PC with latest drivers installed.

    I just tried on my chrome browser... same weird cursor error, what could it be? a c3 bug?

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  • Your link doesn't work, and I meant sharing project file (c3p), not exported game.

    I tested it myself - I set cursor to sprite on start of the layout and it works fine, no matter how fast I click left and right mouse buttons.

    Please try the link again, I believe I fixed it, it's the same source c3p file I used on the GIF above.

    I just tried it on my Laptop just in case it's not specific issue on my Desktop workstation... same issue, so I don't know how to solve it.

    As I mentioned I tried different "code" ways. so what you see on the file I attached is just the last one, you can play with it... I still get the issue on both computers.

    Thanks ahead for your help, I appreciate it! :)

  • This is weird, can you share the project file?

    Sure, here is the file:

    Mouse Cursor - Test

    To test it and get this weird mouse cursor problem I described:

    Click with right or left buttons many times, it will convert to the default Windows mouse cursor until you move the cursor again...

    it's very random, it can happen after few clicks or after many... but I can't get rid of this.

    BTW - I replicate the same code to ClickTeam Fusion 2.5 and it didn't happen, I wanted to see if the issue is in Construct 3 or in Windows... I hope it's not a bug.

  • Thanks for the quick reply, Nope I have nothing special or hiding yet...

    I'm about to add more layers and probably there will be hidden collision objects as well but not yet.

    So this feature is very limited from my understanding and I didn't even add extra code which may make things even worse...

    Is there a different way to make a custom cursor without such weird result?

    Thanks ahead! :)

  • Hi All,

    I've tried few ways to change the mouse cursor, the built in "Set Cursor to Mouse"

    the more manual of every tick to set position of the cursor sprite, I even tried to set cursor to "None" and then set the position and everything works fine, the cursor is there BUT...

    there is always a problem that I don't know how to get rid of, the Windows original mouse cursor is ALWAYS coming back here-and-there... if it's after few clicks, if it's randomly I don't even know when it happens.

    So my question is: How can I make SURE it won't appear, because I want to see ONLY my custom sprite cursor.

    Here is an example that is the result of ALL the ways I tried as described above, none solve the issue.

    I tried, Every Tick, and I also tried On Start of Layout Set Curosor, nothing helps.

    As you can see, at the very end the original cursor appears...

    I'm using Windows 10 if it helps solving this issue, pls HELP?

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  • Tween use dt, so it's entirely scalable…

    You can also use Tween for a value, and not for a move, so you can control more precisely…

    That's great! I didn't know it uses dt so I'm safe with accurate :)

    I'll probably use it if I'll have no choice, but I'm curious about the Tile Movement.

    I'm trying to do this with simulating UP Tile Movement for 10 pixels but can't really get this to work, not sure why.

    I did use "when over object" >> simulate UP movement, and I did make sure the behavior is enabled by default. but it's not affecting the sprite.. nothing happens when the mouse is over the sprite.

  • Hello All,

    I have X number of ORIGIN-POINTS with their own names on a SPRITE Instance.

    I have X number of TEXT objects (may change during the game) to ALWAYS be positioned on different origin name.

    For example:

    If I have an origin point called "UP_Left_Origin" I want the text: "UP LEFT" to be position on it no matter where the Instance is on the screen or what is the resolution of the game.

    I'm guessing I need to use position + origin for the instance object, but I'm not sure what expression to use or how to make it exactly.

    Any help, example file or tutorial will be very helpful and appreciated, thanks ahead!

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  • Thank you both for the example files I will explore them and see what's best for my use!

    I did try the tween before but it act very weird, and since it's based on time I hope it won't act different on SLOW vs FAST machines... since I need it to move exactly X amount of pixels, no matter what the machine speed is.

    EDIT:

    I'm thinking about simulating Tile Movement since it's based on pixels, but I'll have to experiment and see if it works, could be a nice direction since it's already smooth, what do you think?

    Any extra advice related or examples are always welcome, thanks ahead! :)

  • Hello All,

    I want to make when the mouse cursor is over a sprite on a specific animation.

    to SLIDE 10 pixels up on the Y axis.

    and when the mouse is NOT over it, to slide back to it's original place, wherever the sprite is on the screen so it will be dynamic and not based on the screen resolution.

    Ideas? example files? tutorial? any step-by-step will be very helpful as I'm still learning.

    Thanks ahead! :)

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  • Thanks everyone for the examples that's encouraging me to explore the Functions and use them when needed instead of just letting them sit there! :)

  • Thanks for the examples you guys!

    It seems like I can really use Functions to make my code shorter in some case, not specifically on my current project but on the way I use Construct while learning how to use it.

    So.. since I didn't use Functions yet my questions may sound very stupid as a newbie but why not asking anyway from more experienced users in our community, it's another way to understand things.

    When I create a Function (I'm talking about the NEW functions in c3 which I didn't try yet).

    Are Parameters only a way to direct a variable? or are they actually a Variable that I can use without making instance variable for example?

    Sorry about my bad English, I'll try to explain my confusion:

    The parameters that I create on a Function, do I use them to connect or "talk" with my other variables (instance variables and global) or I'm not even close and they are for a different use.

    Sorry for the confusion, I should probably just play with the Functions first and do some tests to see how they work but since I'm curious I had to ask first. :)

    Thanks ahead again!

  • Hello All,

    This may be a very stupid newbie question but, I feel like the NEW Functions is sitting there while I'm working on my project and I never touched it since... I don't really know WHEN I NEED TO USE IT.

    If I understood, I need to use it for Re-Use multi-events so I can "call" the function at anytime, but I'm not sure if that's the case.

    Can you please give me a few simple-to-follow and understand examples of WHEN I should use a Function?

    Thanks ahead!

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