Alon's Forum Posts

  • Hi All,

    I'm working on a creation tool software, basically the user creates objects, place them around, manipulate them, etc..

    I want to let the users the option to SAVE EVERYTHING so they can come back later, and keep manipulating.

    There are 2 questions I would like to start with:

    1. Which SAVE option should I use? (I never used one, I believe there are few options to do so)

    2. How can make the file extension UNIQUE to what I like for example: MyTest.dan

    Before I start using C3 people told I don't have that amount of freedom in this game-engine so I should use Unity or other game engine that is more dynamic and won't limit me before I waste my time and money.

    To be honest, I'm not sure if this is true or not.

    but here I am with a dynamic file name that I want to let the user to SAVE and LOAD to my own software, so windows also will be able to recognize it if you Double Click on the file it will open and load the file (just like we run C3 files or any other file).

    If you can guide me or help me out here I'll appreciate it, I have a lot more to learn about C3 so if possible Please explain in basic terms or step-by-step, it will be VERY helpful!

    Thanks ahead! :)

  • This is amazing AllanR thanks for taking the time and sharing, I appreciate it!

    The code looks very scary to me on a rough look (I'm such a Noob!) but I will have to look in to it more carefully in order to follow and understand how it works, I hope it's not complex or confusing because I'm not into Copy/Past but actual understand, learn and get better by keep developing a step-by-step.

    I already added to my system many things such as rotate, scale, delete, z-order etc.. but I believe that these are the easy stuff compare to build such impressive selection-system like yours!

    Once again, THANKS! (it works very well)

  • you can add another condition to mouse over rock, and choose "Pick Top/Bottom" (it is way down at the bottom of the add condition window).

    I made a quick test to select and move several objects at the same time...

    it is not nearly complete, but shows one approach - but if you are not a programmer, then it will be tricky to make it fully functional. If I have time I might work on it some more in the next day or two...

    https://www.rieperts.com/games/forum/rocks.c3p

    Yes this is what I did on the edit on my early post, thanks AllanR! :)

    The other issue I'm scratching my head is the DRAG ALL... or if I could "PAN" around all the instances on the layout to move them as I wish while dragging that's another great option!

    Any ideas? suggestions?

  • Thank you so much for the detailed explanation Nepeo!

    Since I'm not a programmer there are many things that are still not very easy for me to accomplish, my thinking is very logical, but anyway the "Pick All" option sound interesting, maybe even a solution to drag all the instances on the screen?

    I did try some tests now, but of course nothing worked and it was ignored it since I'm not really sure what I'm doing, reading the documents isn't visual enough for me to learn such things also as you probably noticed English isn't my native language.

    I also have another issue when the mouse is over 2 or more objects, when I press the "DEL" key it deletes ALL the instances behind (Z-Order related)

    They are all in the same layer, but is it possible to make only if the MOUSE OVER the most TOP Layer instance to be deleted?

    Thanks ahead! :)

    EDIT:

    Thanks to your explanation I made the TOP LAYER picked to work:

    Now I can manipulate the top instance only which is great!

    Can you please help with the MULTIPLE Drag all the instances at the same time?

    This is a bit tricky for me to solve.

  • Actually I'm still drawing them but I don't think it matters what they look like since it's just rocks in different sizes and shapes after all.

    The drag is based on a sprite anyway so the shape won't matter as long as I can somehow select the sprites TOGETHER instead dragging one by one... which is really primitive and useless.

    If it helps the screen resolution of the layout I use is Full HD 1920x1080 so I can put many rocks around, move them around as I wish but again... one by one.

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  • Since I'm using the DRAG & DROP behavior, after I have multiple instances on the screen.

    Is there a way to SELECT ALL and drag them together instead one after one?

    I don't think there is a built-in action for such basic thing, but maybe I missed it... ?

    Thanks ahead!

  • You can make it even cleaner - one action:

    Set size to (Self.Width+1, Self.Height+1)

    As I explained before, since my object is not in 1:1 Ratio, when using the width and height the scalling is twisting into a weird shape unlike the Scale option. :)

  • Alon

    you have to increase the Size variable. Since it starts at 1, and you don't change the variable, your code will always set the scale to 1.01

    on mouse wheel up, add 0.01 to the Size variable, then set the scale to Size.

    Thank you AllanR it works PERFECT!

    If anyone would like to see it visually, here is the code after I followed your solution:

  • I tried this, and it WORKS! but... it only affects ONCE...

    I created an Instance Variable for the Rock and called it: "Size"

    It's initial number = 1

    The Problem:

    When I scroll UP for example, it will only SCALE it once, and when I keep scrolling it won't continue.

    As you can see the code is very simple so I hope there's a way to fix the "ONLY ONCE" issue.

  • Maybe there is a way to use the SCALE but I can only use SET... so I'm not sure.

    Scale is 1:1 ratio so it is the best way to do what I'm trying, the width and height are not perfect with my object ratio.

    Maybe using SCALE with variables... but it's getting confusing for me, I'll do some tests.

  • NICE! That's even better thanks klabundee !

    I tried few tests before and it affect either ALL the rocks or none.

    Can you help me solve the SCALE question related I asked above?

    I want to scale it within the same ratio, so the the width and height are not doing the job...

    Thanks ahead! You Rocks! (got it? rocks... nevermind) :D

  • OFF TOPIC QUESTION:

    Now that it works, how can I make it to SCALE because I can only found SET SCALE which won't let me do something like: SELF + 5

    The current Width and Height ratio are not best with non 1:1 size objects, so I must use scale.

    Any suggestions?

  • OK... so I simplify it (by guessing) because I didn't understand it won't work with sub-events.

    So it works that way:

  • Hello, try this:

    For each Object

    -> Cursos is over Object

    -> On mouse Wheel

    --> Action

    Thanks for the quick reply!

    I tried these 2 ways but nothing happens, no affect at all:

  • Hi All,

    I have a button that create an Object on the center of the screen, I can drag them around.

    The thing I'm trying to do is: after I created a bunch of them when the mouse is OVER a specific instance, to control ONLY this instance (whatever I want to do, resize, change opacity, it doesn't matter).

    Mouse |> On mouse wheel up |> Rocks |> DO WHATEVER ACTION HERE

    I want to control only one objects, but it affects ALL the created instances that are on the screen.

    I'm guessing that 'For Each' is the solution but I didn't understand how to make it work, the documents confused me a bit so I came to ask here.