Tween use dt, so it's entirely scalable…
You can also use Tween for a value, and not for a move, so you can control more precisely…
That's great! I didn't know it uses dt so I'm safe with accurate :)
I'll probably use it if I'll have no choice, but I'm curious about the Tile Movement.
I'm trying to do this with simulating UP Tile Movement for 10 pixels but can't really get this to work, not sure why.
I did use "when over object" >> simulate UP movement, and I did make sure the behavior is enabled by default. but it's not affecting the sprite.. nothing happens when the mouse is over the sprite.